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2021-12-15Merge pull request #55958 from timothyqiu/xml-indentsRémi Verschelde
2021-12-15Fix indentations in class reference XMLsHaoyu Qiu
2021-12-15Add / to the unix shortcut drive listHaoyu Qiu
Also made `get_current_drive()` to pick the longest match on Unix.
2021-12-15Merge pull request #55699 from Mickeon/patch-1Max Hilbrunner
Various tweaks to Camera2D's documentation
2021-12-15Merge pull request #55935 from KoBeWi/get_minimum_size_notMax Hilbrunner
Document get_minimum_size not called in some nodes
2021-12-15Merge pull request #55777 from cdemirer/doc-replace_byMax Hilbrunner
Clarify that replace_by keeps child nodes in tree
2021-12-15Merge pull request #55831 from Calinou/doc-reflectionprobeMax Hilbrunner
Improve the ReflectionProbe class documentation
2021-12-14Document get_minimum_size not called in some nodeskobewi
2021-12-13Merge pull request #55609 from rcorre/doc-scrollRémi Verschelde
2021-12-12Document how to autoscroll ScrollContainer.Ryan Roden-Corrent
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-11Improve the ReflectionProbe class documentationHugo Locurcio
2021-12-11Document RigidBody2D/3D and particles' angular velocity unitsHugo Locurcio
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers.
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Merge pull request #55770 from Calinou/shader-rename-hint-anisoRémi Verschelde
2021-12-10Merge pull request #40547 from KoBeWi/directory_inspectoryRémi Verschelde
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
2021-12-10Improve Directory content navigationTomasz Chabora
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-10VehicleWheel can now return the surface it's colliding with.Steve Szilágyi
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Clarify that replace_by keeps child nodes in treecdemirer
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-08Merge pull request #55709 from raulsntos/expose_script_editRémi Verschelde
2021-12-08Expose `ScriptEditor::edit` to scriptingRaul Santos
Exposes a method in `EditorInterface` to open scripts on a specified line and column. This method handles if the internal or the external editor should be used.
2021-12-08Improve PopupMenu doc about id and indexkobewi
2021-12-08Merge pull request #55694 from KoBeWi/scrollbar_modding_toolsRémi Verschelde
ScrollContainer's scrollbar visibility is now enum
2021-12-08Rename GPUParticles attractor and collision nodes to have a 3D suffixHugo Locurcio
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes.
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings
2021-12-07Various improvements to Camera2D's documentationMicky
A summary of the tweaked descriptions: * "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position; * "get_camera_screen_center()" links to the "get_camera_position" method; * "reset_smoothing()" links to the "smoothing_enabled" propriety; * "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties; * "limit_smoothed" links to the "smoothing_enabled" propriety; * "rotating" clarifies that the camera _view_ rotates when enabled. Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR. Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.
2021-12-07ScrollContainer's scrollbar visibility is now enumkobewi
2021-12-07Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde
2021-12-07Merge pull request #55670 from akien-mga/rename-videoplayerRémi Verschelde
2021-12-06Rename "items_count" property to "item_count"Aaron Franke
2021-12-06Rename `VideoPlayer` to `VideoStreamPlayer` for consistencyRémi Verschelde
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624.
2021-12-06Merge pull request #55662 from ↵Rémi Verschelde
KoBeWi/update_minimum_size_changed_to_update_minimum_size
2021-12-06Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atomsRémi Verschelde
2021-12-06Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frameRémi Verschelde
2021-12-06Remove ProximityGroup3D nodekobewi
2021-12-06Merge pull request #55602 from nekomatata/improve-rigidbody-contactsRémi Verschelde
2021-12-06Document physics simulation being limited to 8 ticks per rendered frameHugo Locurcio
2021-12-06Merge pull request #55603 from Calinou/add-os-crash-methodFabio Alessandrelli
Add an `OS.crash()` method for testing system crash handler
2021-12-06Merge pull request #55500 from KoBeWi/just_doc_thingsMax Hilbrunner
Misc improvements to various docs
2021-12-06Merge pull request #55661 from KoBeWi/joys_of_connectionRémi Verschelde
2021-12-06Rename minimum_size_changed() methodkobewi
2021-12-06Merge pull request #34005 from aaronfranke/minmaxRémi Verschelde
2021-12-06Merge pull request #47257 from timothyqiu/http-client-proxyRémi Verschelde
2021-12-06Unexpose joy_connection_changed methodkobewi
2021-12-06Merge pull request #55652 from OverloadedOrama/patch-1Max Hilbrunner
Fix link to the supported image formats in the Image class
2021-12-06Fix link to the supported image formats in the Image classManolis Papadeas
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats