Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-15 | Merge pull request #55958 from timothyqiu/xml-indents | Rémi Verschelde | |
2021-12-15 | Fix indentations in class reference XMLs | Haoyu Qiu | |
2021-12-15 | Add / to the unix shortcut drive list | Haoyu Qiu | |
Also made `get_current_drive()` to pick the longest match on Unix. | |||
2021-12-15 | Merge pull request #55699 from Mickeon/patch-1 | Max Hilbrunner | |
Various tweaks to Camera2D's documentation | |||
2021-12-15 | Merge pull request #55935 from KoBeWi/get_minimum_size_not | Max Hilbrunner | |
Document get_minimum_size not called in some nodes | |||
2021-12-15 | Merge pull request #55777 from cdemirer/doc-replace_by | Max Hilbrunner | |
Clarify that replace_by keeps child nodes in tree | |||
2021-12-15 | Merge pull request #55831 from Calinou/doc-reflectionprobe | Max Hilbrunner | |
Improve the ReflectionProbe class documentation | |||
2021-12-14 | Document get_minimum_size not called in some nodes | kobewi | |
2021-12-13 | Merge pull request #55609 from rcorre/doc-scroll | Rémi Verschelde | |
2021-12-12 | Document how to autoscroll ScrollContainer. | Ryan Roden-Corrent | |
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com> | |||
2021-12-11 | Improve the ReflectionProbe class documentation | Hugo Locurcio | |
2021-12-11 | Document RigidBody2D/3D and particles' angular velocity units | Hugo Locurcio | |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp | |
Makes the API for forces and impulses more flexible, easier to understand and harmonized between 2D and 3D. Rigid bodies now have 3 sets of methods for forces and impulses: -apply_impulse() for impulses (one-shot and time independent) -apply_force() for forces (time dependent) applied for the current step -add_constant_force() for forces that keeps being applied each step Also updated the documentation to clarify the different methods and parameters in rigid body nodes, body direct state and physics servers. | |||
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde | |
2021-12-10 | Merge pull request #55770 from Calinou/shader-rename-hint-aniso | Rémi Verschelde | |
2021-12-10 | Merge pull request #40547 from KoBeWi/directory_inspectory | Rémi Verschelde | |
2021-12-10 | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | |
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||
2021-12-10 | Improve Directory content navigation | Tomasz Chabora | |
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde | |
2021-12-10 | VehicleWheel can now return the surface it's colliding with. | Steve Szilágyi | |
Fixed PR issues. Update vehicle_body_3d.cpp Apply suggestions from code review Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com> | |||
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde | |
2021-12-10 | Clarify that replace_by keeps child nodes in tree | cdemirer | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-08 | Merge pull request #55709 from raulsntos/expose_script_edit | Rémi Verschelde | |
2021-12-08 | Expose `ScriptEditor::edit` to scripting | Raul Santos | |
Exposes a method in `EditorInterface` to open scripts on a specified line and column. This method handles if the internal or the external editor should be used. | |||
2021-12-08 | Improve PopupMenu doc about id and index | kobewi | |
2021-12-08 | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | |
ScrollContainer's scrollbar visibility is now enum | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp | |
Helps with discovery and setup of physics solver settings, in a specific project settings section for both 2D and 3D. Other changes for cleanup: -Removed unused space parameters in 3D SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS -Added custom solver bias for Shape3D (same as Shape2D) -Improved documentation for solver settings | |||
2021-12-07 | Various improvements to Camera2D's documentation | Micky | |
A summary of the tweaked descriptions: * "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position; * "get_camera_screen_center()" links to the "get_camera_position" method; * "reset_smoothing()" links to the "smoothing_enabled" propriety; * "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties; * "limit_smoothed" links to the "smoothing_enabled" propriety; * "rotating" clarifies that the camera _view_ rotates when enabled. Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR. Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary. | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-07 | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive | Rémi Verschelde | |
2021-12-07 | Merge pull request #55670 from akien-mga/rename-videoplayer | Rémi Verschelde | |
2021-12-06 | Rename "items_count" property to "item_count" | Aaron Franke | |
2021-12-06 | Rename `VideoPlayer` to `VideoStreamPlayer` for consistency | Rémi Verschelde | |
It's a player for `VideoStream` resources, just like `AudioStreamPlayer` is a player for `AudioStream` resources. Closes https://github.com/godotengine/godot-proposals/issues/3624. | |||
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | |
2021-12-06 | Merge pull request #55667 from Calinou/doc-physics-ticks-per-rendered-frame | Rémi Verschelde | |
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-12-06 | Merge pull request #55602 from nekomatata/improve-rigidbody-contacts | Rémi Verschelde | |
2021-12-06 | Document physics simulation being limited to 8 ticks per rendered frame | Hugo Locurcio | |
2021-12-06 | Merge pull request #55603 from Calinou/add-os-crash-method | Fabio Alessandrelli | |
Add an `OS.crash()` method for testing system crash handler | |||
2021-12-06 | Merge pull request #55500 from KoBeWi/just_doc_things | Max Hilbrunner | |
Misc improvements to various docs | |||
2021-12-06 | Merge pull request #55661 from KoBeWi/joys_of_connection | Rémi Verschelde | |
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Merge pull request #47257 from timothyqiu/http-client-proxy | Rémi Verschelde | |
2021-12-06 | Unexpose joy_connection_changed method | kobewi | |
2021-12-06 | Merge pull request #55652 from OverloadedOrama/patch-1 | Max Hilbrunner | |
Fix link to the supported image formats in the Image class | |||
2021-12-06 | Fix link to the supported image formats in the Image class | Manolis Papadeas | |
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats |