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2022-06-07Merge pull request #61751 from KoBeWi/🐱‍👤Rémi Verschelde
2022-06-07Merge pull request #50349 from Calinou/array-add-some-everyRémi Verschelde
Add `any()` and `all()` methods to Array
2022-06-07Add GLOBAL_DEF_INTERNAL to hide specific settingskobewi
2022-06-07Merge pull request #61737 from LightningAA/fix-frac-typoRémi Verschelde
Fix typo "Frac" instead of "Fract"
2022-06-06Merge pull request #59883 from KoBeWi/merge_thisRémi Verschelde
2022-06-06Fix `Viewport.own_world_3d` documentationHaoyu Qiu
Also fixed the naming of the setter's parameter and made an `if` block straightforward.
2022-06-06[GDExtension] Expose Variant, NodePath and StringName hash functions.bruvzg
2022-06-05Fix typo "Frac" instead of "Fract"Aaron Record
2022-06-04rename 'configuration' to 'replication_config' in MultiplayerSynchronizerNathan Franke
2022-06-04typo: change congiruation into configurationWinston Yallow
2022-06-04Merge pull request #61669 from fire-forge/inputRémi Verschelde
Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-03Make Input mouse_mode and use_accumulated_input propertiesFireForge
2022-06-03Add array element type to `get_connected_joypads`Raul Santos
2022-06-03Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.xRémi Verschelde
2022-06-02Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.xRémi Verschelde
2022-06-02Merge pull request #60711 from nathanfranke/rpc-serverFabio Alessandrelli
network - finish renaming AUTH to AUTHORITY
2022-06-02Expose get_mesh() for NavigationPolygon Resourcessmix8
Expose get_mesh() for NavigationPolygon Resources.
2022-06-02Note that NavigationObstacles should only be used if necessary and for ↵smix8
moving objects only Note that NavigationObstacles should only be used if necessary and for moving objects only.
2022-06-02Merge pull request #61339 from lyuma/streampeerssl_get_streamRémi Verschelde
2022-06-01Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.xRémi Verschelde
Document that NavigationAgent height offset is mostly a placebo
2022-06-01Document that NavigationAgent height offset is mostly a placebosmix8
Document that NavigationAgent height offset is mostly a placebo.
2022-06-01draw_circle() draws a filled circleSergey Pershenkov
2022-06-01Add class doc that NavigationServer changes are not instantsmix8
Add class doc that NavigationServer changes are not instant.
2022-05-31Add Dictionary.merge()kobewi
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-30Merge pull request #61515 from Geometror/improve-graphedit-hotzonesYuri Rubinsky
2022-05-30Improve and fix the GraphNode port hotzonesHendrik Brucker
Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-29Change instances of "returns an empty Variant" to "returns null" in docsHugo Locurcio
While "returns an empty Variant" technically valid (it's constructed as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29Fix class name : change "string" to "String"dtesniere
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-26Merge pull request #59943 from jordigcs/gdscript_warning_enumsRémi Verschelde
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-25Add StreamPeerSSL.get_stream() accessor.Lyuma
2022-05-25finish renaming AUTH to AUTHORITYNathan Franke
2022-05-25Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shapeRémi Verschelde
Add Cone and Cylinder shapes to FogVolume
2022-05-25Add `any()` and `all()` methods to ArrayHugo Locurcio
These can be used as faster, more convenient shorthands to using `filter()` + `size()`.
2022-05-25HTML5: Enable mbedTLS module for Crypto objectRémi Verschelde
Increases the size of the wasm by around 3% (~300-350 KiB). This enables using the Crypto object for hashing, signing and encryption, and therefore reduces the gap between the features of the HTML5 platform and other platforms. Closes https://github.com/godotengine/godot-proposals/issues/3574.
2022-05-25Add Cone and Cylinder shapes to FogVolumeHugo Locurcio
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight.
2022-05-24Merge pull request #61040 from Calinou/basematerial3d-rename-tex-propertiesRémi Verschelde
2022-05-24Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter.
2022-05-24Use IGN instead of white noise for sky ditheringclayjohn
2022-05-24Merge pull request #61342 from reduz/reorganize-region-rect-editorJuan Linietsky
Reorganize Region Rect Editor
2022-05-24Merge pull request #60061 from monkeyman192/allow_treeitem_visibleRémi Verschelde
Allow TreeItem nodes to toggle visibility
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-24Reorganize Region Rect Editorreduz
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24Merge pull request #61203 from Calinou/cylindermesh-add-cap-propertiesRémi Verschelde
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24Merge pull request #60803 from Chaosus/shader_hint_renameRémi Verschelde
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-23Improve MultiplayerSynchronizer editor usabilityreduz
* Add a button to add properties (which lets you select node and property) * Add ability to drag properties and drop them to the editor. * Made the editor transient (not always visible on the bottom) since its not needed most of the time. * Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radiusRémi Verschelde
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-22Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.xRémi Verschelde
2022-05-22Decrease SphereShape3D's default radius to 0.5 to match primitive meshHugo Locurcio
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly.