Age | Commit message (Collapse) | Author | |
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2022-08-15 | Merge pull request #64333 from asmaloney/doc-params-8 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (8) | |||
2022-08-15 | Merge pull request #64331 from asmaloney/doc-params-7 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (7) | |||
2022-08-15 | Merge pull request #64328 from asmaloney/doc-params-6 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (6) | |||
2022-08-15 | [doc] Use "param" instead of "code" to refer to parameters (5) | Andy Maloney | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (8) | Andy Maloney | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (7) | Andy Maloney | |
2022-08-12 | [doc] Use "param" instead of "code" to refer to parameters (6) | Andy Maloney | |
2022-08-12 | Merge pull request #64285 from asmaloney/doc-params-4 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters (4) | |||
2022-08-12 | Merge pull request #64196 from asmaloney/doc-params-3 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters #3 | |||
2022-08-11 | Merge pull request #64225 from ↵ | Hugo Locurcio | |
Calinou/3d-scaling-bilinear-use-negative-mipmap-bias | |||
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters (4) | Andy Maloney | |
2022-08-11 | Merge pull request #64164 from asmaloney/doc-params2 | Yuri Sizov | |
[doc] Use "param" instead of "code" to refer to parameters #2 | |||
2022-08-11 | Merge pull request #64267 from bruvzg/le_secret | Yuri Sizov | |
Change `LineEdit` default secret character from "*" to "•". | |||
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
2022-08-11 | Add missing properties to default theme | kobewi | |
2022-08-11 | Change LineEdit secret character from "*" to "•". | bruvzg | |
2022-08-10 | Use negative mipmap LOD bias for sub-native bilinear 3D scale | Hugo Locurcio | |
This provides a benefit similar to FSR 1.0 (greater texture sharpness at the cost of some graininess at sub-native resolution scales), but without the added performance cost of FSR 1.0. | |||
2022-08-10 | Merge pull request #64208 from timothyqiu/packed-clear | Rémi Verschelde | |
2022-08-10 | Merge pull request #64192 from danboo/danboo-mention-audiolistener2d | Rémi Verschelde | |
2022-08-10 | Merge pull request #64160 from Calinou/tweak-label3d-defaults | Rémi Verschelde | |
2022-08-10 | Expose clear method for packed arrays | Haoyu Qiu | |
2022-08-09 | Add note about using AudioListener2D | Dan Boorstein | |
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation. Use 'an' as article before 'AudioListener3D' | |||
2022-08-09 | [doc] Use "param" instead of "code" to refer to parameters #3 | Andy Maloney | |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew | |
2022-08-10 | Merge pull request #64108 from antonWetzel/csharp-update | Rémi Verschelde | |
2022-08-09 | Merge pull request #64134 from asmaloney/doc-params | Rémi Verschelde | |
[doc] Use "param" instead of "code" to refer to parameters | |||
2022-08-09 | Tweak Label3D defaults for better readability | Hugo Locurcio | |
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font). | |||
2022-08-09 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | |||
2022-08-08 | Added to Sprite3D Documentation | Marlin Watts-Woods | |
2022-08-09 | vector4 distance_squared_to and update csharp | antonWetzel | |
2022-08-08 | Improve InstancePlaceholder documentation | Hugo Locurcio | |
2022-08-08 | Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax | Rémi Verschelde | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-08-08 | Print expected `os.arch` tuple for current platform in GDExtension error | Hugo Locurcio | |
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for. | |||
2022-08-08 | Merge pull request #64076 from raulsntos/doc-fixes | Rémi Verschelde | |
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation | |||
2022-08-08 | Merge pull request #62861 from samdze/image-size-vector2i | Rémi Verschelde | |
Make Image.get_size() return a Vector2i instead of a Vector2 | |||
2022-08-08 | Merge pull request #64014 from RedMser/keep-screen-on-singledef | Rémi Verschelde | |
2022-08-08 | Merge pull request #63925 from YeldhamDev/window_fixes | Rémi Verschelde | |
2022-08-08 | Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask | Rémi Verschelde | |
2022-08-08 | doc: Clarify `MultiMesh.set_instance_color` re: white albedo color | Cristiano Simao | |
If the user does not set the albedo color to pure white, then the multiplication with a value different from 1 will produce modulated colors. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2022-08-07 | Fix typo in weakref documentation | Raul Santos | |
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | |
Allow for vec2/vec4 to be used in reflect and refract | |||
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | |
2022-08-07 | Merge pull request #64027 from Geometror/add-vector4-tests | Rémi Verschelde | |
2022-08-07 | Vector4/Vector4i: Add missing methods, tests and fix change of sign operator | Hendrik Brucker | |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio | |
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. | |||
2022-08-07 | Fix broken rST reference in HTTPClient documentation | Hugo Locurcio | |
References in reStructuredText cannot be located within bold/italic text. This caused the online class reference to have the `:ref:` text written as-is. | |||
2022-08-06 | Merge pull request #63361 from KoBeWi/floorf_lol | Rémi Verschelde | |
2022-08-06 | Only define `keep_screen_on` project setting once | RedMser | |
2022-08-06 | Restore old lerp() behavior and add lerpf() | kobewi | |