Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-31 | Merge pull request #54732 from zedutch/fix-threaded-load-request-cachemode | Rémi Verschelde | |
2022-07-31 | Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 | Rémi Verschelde | |
2022-07-31 | Merge pull request #63429 from RandomShaper/indicate_overridden | Rémi Verschelde | |
2022-07-31 | Merge pull request #56087 from zaevi/return_key_index | Rémi Verschelde | |
2022-07-31 | Tweak VoxelGI defaults for better quality | Hugo Locurcio | |
Overall brightness is similar to the previous settings, but lighting now fades off more naturally and reflections feature indirect lighting. Performance is identical. - Enable Use Two Bounces by default. - Decrease Propagation to 0.5 to compensate for the second bounce. | |||
2022-07-31 | Make `Animation::track_insert_key` return key index | Zae | |
2022-07-31 | Add GraphEdit.is_node_hover_valid(...) method | Johannes Witt | |
This is a virtual method that can be used to add additional error condition checks while the connection is still being dragged. If true is returned, the connection is valid. If false is returned, the connection is invalid and thus not possible (ie. it will not snap). The virtual method is exposed with an underscore to scripts. | |||
2022-07-31 | Expose load_threaded_request's cachemode to GDScript | Robin Arys | |
2022-07-30 | Make Decal's `modulate` property affect emission color as well | Hugo Locurcio | |
This can be used to recolor special effects such as fake area fog without having to create separate textures for each color. - Improve the Decal class documentation. | |||
2022-07-30 | Improve usability of non-default values in the property inspector | Pedro J. Estébanez | |
- Provide a visual indication that a (sub)group contains non-default (revertable) values when it's collapsed. - Add a new option to the inspector's tools menu for expanding only (sub)groups containing properties with non-default values. | |||
2022-07-30 | Merge pull request #49288 from Calinou/doc-improve-collisionobject | Rémi Verschelde | |
Improve CollisionObject2D and CollisionObject3D pickable documentation | |||
2022-07-30 | Merge pull request #63651 from fabriceci/fix-typo-doc-character-body-3d | Rémi Verschelde | |
Fix typos in the CharacterBody3D doc file | |||
2022-07-30 | Merge pull request #63648 from snailrhymer/mesh-classref-fixes | Rémi Verschelde | |
Fix add_surface_from_arrays description in classref | |||
2022-07-30 | Merge pull request #48548 from Calinou/editor-help-add-editor-settings | Rémi Verschelde | |
Add support for documenting most editor settings in the class reference | |||
2022-07-29 | Fix add_surface_from_arrays description in classref | SnailRhymer | |
Fix add_surface_from_arrays description in ImporterMesh.xml and ArrayMesh.xml to correctly describe sub-array length requirements. Also add missing comma in MeshInstance3D.xml, reword slightly. | |||
2022-07-29 | Merge pull request #61647 from KoBeWi/SaverResource | Rémi Verschelde | |
2022-07-29 | Merge pull request #63638 from PrecisionRender/improve-shape-cast-docs | Rémi Verschelde | |
2022-07-29 | Fix typos in the CharacterBody3D doc file | fabriceci | |
2022-07-29 | Add support for documenting most editor settings in the class reference | Hugo Locurcio | |
Settings defined in editor plugins are missing (about 100 of them), but all other settings (about 200 of them) can now be documented in the EditorSettings class. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-07-29 | Improve `ShapeCast2D` and `ShapeCast3D` docs | PrecisionRender | |
2022-07-29 | Swap arguments of ResourceSaver.save() | kobewi | |
2022-07-29 | Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods | Rémi Verschelde | |
Expose TileMap methods related to the name of custom data layers | |||
2022-07-29 | Merge pull request #63603 from aaronfranke/editor-paths | Rémi Verschelde | |
Move editor paths into the EditorPaths class | |||
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Move editor paths into the EditorPaths class | Aaron Franke | |
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | expose TileMap methods related to the name of custom data layers | ajreckof | |
2022-07-29 | Merge pull request #63617 from KoBeWi/v3c70r4 | Rémi Verschelde | |
2022-07-29 | Merge pull request #62601 from smix8/navigation_3d_debug_4.x | Rémi Verschelde | |
2022-07-29 | Fix Vector4 serialization | kobewi | |
2022-07-29 | Add more detailed Navigation Debug Visualization | smix8 | |
- Adds more customization options to ProjectSettings. - Displays navregion edge connections and navigation polygon edges in editor and at runtime. - Majority of debug code moved from SceneTree to NavigationServer. - Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API. | |||
2022-07-29 | Merge pull request #63161 from PrecisionRender/master | Rémi Verschelde | |
Add `ShapeCast3D` node | |||
2022-07-28 | Rename every instance of "OGG" to "Ogg" | DeeJayLSP | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | |
2022-07-28 | Merge pull request #60957 from DeeJayLSP/sample_pcm | Rémi Verschelde | |
2022-07-28 | Add ShapeCast3D node | PrecisionRender | |
2022-07-28 | Rename AudioStreamSample to a more discoverable name | DeeJayLSP | |
2022-07-28 | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | |
The `global_shader_uniform` name is longer, but it makes it much easier to find the methods when searching in the class reference. | |||
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #62414 from Calinou/movie-maker-add-quit-on-end | Rémi Verschelde | |
2022-07-27 | HTML5: Add support for `Input.vibrate_handheld()` | pattlebass | |
2022-07-27 | Add a Movie Quit On Finish property to AnimationPlayer | Hugo Locurcio | |
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API. | |||
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | rename and unify notation for spherical interpolation | Silc Renew | |
2022-07-27 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 516d6b6bad68d506391a4262ba40cbceeea8be22) | |||
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63463 from KoBeWi/Vector5 | Rémi Verschelde | |
Add some missing Vector4 methods |