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2021-01-05Merge pull request #44928 from mrushyendra/raise_doc_fixRémi Verschelde
[Doc] Specify order of drawing of Nodes in raise() description
2021-01-05Specify order of drawing of Nodes in raise() descriptionMaganty Rushyendra
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-02Merge pull request #42188 from ↵Rémi Verschelde
Eoin-ONeill-Yokai/animationstateplayback/missing_binds AnimationStateMachinePlayback: Added Missing Method Bindings
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and ↵Eoin O'Neill
`get_current_length`. This allows the user to query the AnimationNodeStateMachinePlayback's current play position and total length of current animation state. These methods are currently used in the editor plugin, but can also be useful for querying general playback state information. Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2020-12-30Document the desktop-only file logging setting overrideHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4505.
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
2020-12-29Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tagsRémi Verschelde
Document RichTextLabel not supporting entangled BBCode tags
2020-12-29Merge pull request #44724 from Chaosus/popup_separatorRémi Verschelde
Added optional id parameter to `PopupMenu::add_separator`
2020-12-29Merge pull request #44792 from KoBeWi/export_guideRémi Verschelde
Complete documentation of EditorExportPlugin
2020-12-29Complete documentation of EditorExportPluginkobewi
2020-12-29Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_pointRémi Verschelde
Rename offset to point in remove_point()
2020-12-29Merge pull request #44614 from madmiraal/rename-normalmap-normal_mapRémi Verschelde
Consistently use normal_map
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde
Those were missed in #44401 or added by later PRs.
2020-12-29Merge pull request #43691 from bruvzg/ctl_dropcapRémi Verschelde
[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29Consistently use normal_mapMarcel Admiraal
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
Rename Math::stepify to snapped
2020-12-28Rename offset to point in remove_point()kobewi
2020-12-28Merge pull request #42881 from madmiraal/fix-39767Rémi Verschelde
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28Merge pull request #44756 from Jummit/add-s-viewport-docsRémi Verschelde
Add missing "s" in Viewport documentation
2020-12-28Merge pull request #44183 from madmiraal/box_shape-sizeRémi Verschelde
Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28Merge pull request #44232 from madmiraal/rename-camera2d-drag-offsetRémi Verschelde
Rename Camera2D offset_h and offset_v properties
2020-12-28Merge pull request #44751 from madmiraal/rename-rect-grow_marginRémi Verschelde
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28Merge pull request #44434 from madmiraal/rename-camera3d-near-and-farRémi Verschelde
Rename Camera3D near and far getters and setters
2020-12-28Merge pull request #44524 from madmiraal/rename-editor-viewportRémi Verschelde
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28Merge pull request #44569 from madmiraal/rename-unselect-deselectRémi Verschelde
Rename unselect to deselect
2020-12-28Merge pull request #44593 from madmiraal/rename-mainloop-methodsRémi Verschelde
Rename MainLoop methods to match Node methods
2020-12-28Merge pull request #44607 from madmiraal/rename-control-rotationRémi Verschelde
Rename Control rotation to rotation_degrees
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28fix missing "s" in Viewport docsJummit
2020-12-28Rename Camera2D offset_h and offset_v propertiesMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Mention that change_scene is deferredkobewi
2020-12-27Added optional id parameter to `PopupMenu::add_separator`Yuri Roubinsky
2020-12-26Update Rect intersection documentation, and rename method on MonoNathan Franke
2020-12-26Document RichTextLabel not supporting entangled BBCode tagsHugo Locurcio
See #44634.
2020-12-24Fix confusing SliderJoint3D brief descriptionHugo Locurcio
2020-12-23Rename Control rotation to rotation_degreesMarcel Admiraal
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
Replace SAO with ASSAO as Godot's new SSAO
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarraysRémi Verschelde
Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21Rename unselect to deselectMarcel Admiraal
2020-12-21Rename XRPositionalTracker methodsMarcel Admiraal
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand()
2020-12-21Merge pull request #44261 from madmiraal/rename-trackerhand-enumsRémi Verschelde
Rename TrackerHand enums
2020-12-21Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jitteringRémi Verschelde
Document how to solve UV jittering when using large procedural meshes