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2021-09-09Merge pull request #51158 from YeldhamDev/potgen_enhancementsJuan Linietsky
Make some enhancements to the POT generation
2021-09-09Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky
Add Listener2D
2021-09-09Merge pull request #52252 from Calinou/sdfgi-use-light-indirect-energyJuan Linietsky
Use the Light3D Indirect Energy property in SDFGI
2021-09-09Merge pull request #52203 from BastiaanOlij/expose_vulkan_info_to_extensionsJuan Linietsky
Expose Vulkan internal values for access from extensions
2021-09-09Expose Vulkan internal values for access from extensionsBastiaan Olij
2021-09-09Merge pull request #46656 from zaksnet/improve-thread-docsMax Hilbrunner
Improve documentation for Thread
2021-09-09Merge pull request #49605 from likeich/jnisingleton_docsMax Hilbrunner
Wrote JNISingleton docs
2021-09-09Merge pull request #50336 from SirQuartz/patch-20Max Hilbrunner
Add description to `Viewport`
2021-09-09Merge pull request #52306 from CinchBlue/masterMax Hilbrunner
Add "Physics intro" docs link for State classes
2021-09-08Merge pull request #52494 from mhilbrunner/rset-into-the-sunsetFabio Alessandrelli
Docs: Remove references to (removed) RSETs
2021-09-08Merge pull request #52310 from Calinou/doc-node-groups-unorderedMax Hilbrunner
Document that node groups don't have a guaranteed order
2021-09-08Docs: Remove references to (removed) RSETsMax Hilbrunner
2021-09-08Merge pull request #52480 from mhilbrunner/network-renameFabio Alessandrelli
Multiplayer networking renames/simplification
2021-09-08Merge pull request #52470 from mhilbrunner/use-encryption-and-dont-get-secretsGilles Roudière
Add new docs warning from HTTPRequest to HTTPClient
2021-09-08Merge pull request #52173 from AstroStucky/improve-camera2d-docGilles Roudière
Clarified how Camera2D's current property works with Viewports.
2021-09-08Multiplayer networking renames/simplificationMax Hilbrunner
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-07Merge pull request #52237 from ellenhp/polyphonyJuan Linietsky
Add optional polyphonic playback to built-in audio player nodes
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
Make platform feature tag names lowercase
2021-09-07Add new docs warning from HTTPRequest to HTTPClientMax Hilbrunner
2021-09-07Merge pull request #52381 from arthurpaulino/httprequest-note-improvement-2Max Hilbrunner
Another improvement on the HTTPRequest documentation
2021-09-07Add polyphony to Audio Stream Player nodesEllen Poe
2021-09-07Merge pull request #52442 from Faless/mp/4.x_rpc_managerMax Hilbrunner
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07Merge pull request #52425 from HaSa1002/doc-slice-invalid-endMax Hilbrunner
Specify description of `Array.slice`s end parameter
2021-09-07Merge pull request #52277 from groud/implement_array_property_hintJuan Linietsky
Implement properties arrays in the Inspector.
2021-09-07security tip when sending sensitive data on HTTP requestsArthur Paulino
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40Gilles Roudière
Bind TabContainer::get_tab_idx_at_point() to ClassDB
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-09-07Merge pull request #52205 from BastiaanOlij/blit_source_rectBastiaan Olij
Add source rectangle to blit
2021-09-07Merge pull request #52405 from BastiaanOlij/xr_extension_missing_namesBastiaan Olij
Add missing parameter names to _commit_views GDVIRTUAL_BIND
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D
2021-09-06Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat
Harmonize default value for collision mask in ray/shape queries
2021-09-06Merge pull request #52286 from nekomatata/restore-kinematic-bodyCamille Mohr-Daurat
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-05Specify description of Array.slices end parameterJohannes Witt
2021-09-05Add missing parameter names to _commit_views GDVIRTUAL_BINDBastiaan Olij
2021-09-03improving note on HTTPRequest class under the request method documentationArthur Paulino
2021-09-02Make some enhancements to the POT generationMichael Alexsander
2021-09-01Merge pull request #38722 from KoBeWi/propositionGilles Roudière
Add offset for TextureProgress progress texture
2021-09-01Document that node groups don't have a guaranteed orderHugo Locurcio
2021-09-01Add "Physics intro" docs link for State classesAustin Tasato
2021-09-01Merge pull request #51987 from aaronfranke/fix-docs-gdvirtualGeorge Marques
Fix docs after GDVIRTUAL pull request
2021-09-01Add offset for TextureProgress progress texturekobewi
2021-09-01Merge pull request #52270 from KoBeWi/goodbye_polarGeorge Marques
Remove cartesian2polar and polar2cartesian
2021-09-01Merge pull request #48237 from KoBeWi/they_came_from_angleGeorge Marques
Add Vector2.from_angle() method
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
Clean physics direct body state usage in 2D and 3D physics
2021-08-31Add Listener2Dkobewi
2021-08-31Merge pull request #51364 from bengtsts/masterCamille Mohr-Daurat
Expose soft body pin methods to GDScript
2021-08-31Change platform detection by allowing select layers by type (wall or floor)fabriceci