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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-21
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-21
Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-20
fix warnings in classref
Hana
2022-11-20
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Rémi Verschelde
2022-11-20
Merge pull request #68904 from aaronfranke/texture-methods
Rémi Verschelde
2022-11-20
Merge pull request #68917 from Mickeon/double-the-pride-twice-the-fall
Rémi Verschelde
2022-11-20
[MP] New default multiplayer_peer acting as server.
Fabio Alessandrelli
2022-11-20
Double precision of `String.split_floats`
Micky
2022-11-20
Merge pull request #68884 from dzil123/create_local_rendering_device_null_che...
Rémi Verschelde
2022-11-19
RenderingServer::create_local_rendering_device null check and docs
dzil123
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-19
Revert move vector parameter name to motion
Haoyu Qiu
2022-11-19
Add option to get_path_to() to get the shortest path with unique name
Silc Renew
2022-11-19
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-11-18
Allow all lossless image formats to be used for VRS texture project setting
Hugo Locurcio
2022-11-18
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Rémi Verschelde
2022-11-17
Add `Control::localize_numeral_system` property to toggle automatic numeral s...
bruvzg
2022-11-16
C#: Fix incorrect types used in ArrayMesh docs
Raul Santos
2022-11-16
Merge pull request #68709 from MewPurPur/instance-begone-part3
Rémi Verschelde
2022-11-16
Remove more instances of 'instance' being used as a verb
VolTer
2022-11-15
Merge pull request #62814 from KoBeWi/strint
Rémi Verschelde
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-11-15
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
Merge pull request #67688 from Mickeon/i-forgror-☠️☠️
Rémi Verschelde
2022-11-15
Merge pull request #65836 from Calinou/add-max-physics-steps-per-frame-setting
Rémi Verschelde
2022-11-15
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-15
Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
Micky
2022-11-15
Merge pull request #67869 from KoBeWi/coostom_ooser_deer
Rémi Verschelde
2022-11-15
Merge pull request #68628 from clayjohn/shadows
Rémi Verschelde
2022-11-14
Merge pull request #68667 from Piralein/fix-broken-link-classref
Rémi Verschelde
2022-11-14
Merge pull request #60931 from EspeuteClement/get_selected_files
Rémi Verschelde
2022-11-14
Merge pull request #65821 from raulsntos/xr_notification
Rémi Verschelde
2022-11-14
Merge pull request #68552 from DarkKilauea/update-directional-light-docs
Rémi Verschelde
2022-11-14
Merge pull request #68545 from DarkKilauea/update-geometry-docs
Rémi Verschelde
2022-11-14
Merge pull request #68229 from Mickeon/c-escape-hell
Rémi Verschelde
2022-11-14
Merge pull request #68564 from Mickeon/node-no-remove-group-error
Rémi Verschelde
2022-11-14
Add EditorInterface.get_selected_paths()
cespeute
2022-11-14
fix "unknown document" classref links
Hana
2022-11-14
Remove redefinition of `notification` method in `XRInterfaceExtension`
Raul Santos
2022-11-14
Fix misc formatting issues
Rémi Verschelde
2022-11-14
[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-11-14
Merge pull request #68448 from bruvzg/font_imp_tr
Rémi Verschelde
2022-11-14
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
Rémi Verschelde
2022-11-14
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.
bruvzg
2022-11-13
Implement is_animated and casts_shadows
clayjohn
2022-11-13
Add optional UV2 logic for lightmapping to primitive shapes
Bastiaan Olij
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