Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-23 | Make RichTextLabel's parse_bbcode and append_text return void | Haoyu Qiu | |
2021-10-22 | Merge pull request #54132 from Duroxxigar/update-yield-call-examples | Rémi Verschelde | |
2021-10-22 | Replace remaining usages of yield with new await keyword | Duroxxigar | |
2021-10-22 | Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering | Rémi Verschelde | |
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Merge pull request #53812 from RandomShaper/expose_flush_input | Rémi Verschelde | |
2021-10-22 | Expose Input::flush_buffered_events() | Pedro J. Estébanez | |
2021-10-22 | Fix `bin_to_int` documentation examples | Raul Santos | |
The `bin_to_int` method uses the `0b` prefix. | |||
2021-10-21 | Add Soft Very Low shadow quality mode for 3D | Hugo Locurcio | |
This can be used to improve 3D shadow rendering quality at little performance cost. Unlike the existing Hard setting which is limited to variable shadow blur only, it works with both fixed blur and variable blur. | |||
2021-10-21 | Update example code for SceneTreeTimer to reflect new await keyword | Duroxxigar | |
2021-10-20 | Merge pull request #53702 from ConteZero/primary_clipboard_linux | Rémi Verschelde | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-20 | Merge pull request #53983 from Duroxxigar/navmesh-agent-default | Rémi Verschelde | |
2021-10-20 | Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status | Rémi Verschelde | |
Fix double _get_tracking_status declaration | |||
2021-10-20 | Fix double _get_tracking_status declaration | Bastiaan Olij | |
2021-10-19 | Fix: typo in TextParagraph class and docs | Murilo Gonçalves | |
2021-10-19 | Change default navmesh agent radius to match nav agent node's default radius | Duroxxigar | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Merge pull request #53790 from briansemrau/remove-distant-shadowy-void | Rémi Verschelde | |
2021-10-19 | Merge pull request #53440 from groud/tile_map_patterns_palette | Gilles Roudière | |
Implement TileMap patterns palette | |||
2021-10-19 | Add support for returning the play area from XRInterface | Bastiaan Olij | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-19 | Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers | Rémi Verschelde | |
2021-10-18 | Restrict the project data directory configuration | ne0fhyk | |
2021-10-18 | Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master | Rémi Verschelde | |
2021-10-18 | Added primary clipboard for Linux | ConteZero | |
2021-10-18 | Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes | Rémi Verschelde | |
2021-10-18 | Merge pull request #53836 from KoBeWi/register_before_use | Rémi Verschelde | |
2021-10-18 | Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance | Rémi Verschelde | |
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-10-17 | Improve docs about plugin registration | kobewi | |
2021-10-16 | Merge pull request #53865 from reduz/implement-blend-shape-tracks | Rémi Verschelde | |
2021-10-16 | Add a warning about infinite Tween loops | kobewi | |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz | |
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. | |||
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-15 | Merge pull request #53833 from akien-mga/remove-webm-support | Rémi Verschelde | |
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | |||
2021-10-15 | Remove WebM support (and deps libvpx and opus) | Rémi Verschelde | |
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR. | |||
2021-10-14 | Merge pull request #53054 from MaxLap/doc_shape_signals | Camille Mohr-Daurat | |
Improve area/body_shape_entered/exited signals parameter names and doc | |||
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe | |
Fix some typoed names from the doc Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help. | |||
2021-10-14 | Fix several issues with directional shadows | Brian Semrau | |
- Internally disable blend splits in orthogonal directional shadow mode - Fix soft shadows ignoring fade and blend_splits - Fix soft shadow edge stability | |||
2021-10-14 | Fix the height fog effect | Brian Semrau | |
2021-10-13 | Merge pull request #53597 from Xeadriel/patch-1 | Rémi Verschelde | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Add that elapsed_time in CharFXTransform resets when RichTextLabels text is ↵ | Xeadriel | |
changed Update doc/classes/CharFXTransform.xml Grammar fix Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com> | |||
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | Merge pull request #53636 from KoBeWi/colorayer | Rémi Verschelde | |
Add modulate property to TileMap layers |