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AgeCommit message (Expand)Author
2021-06-11Add documentation to Bitmaps opaque_to_polygons.sygi
2021-06-11Merge pull request #47584 from HaSa1002/docs-lang-7Rémi Verschelde
2021-06-11Port code examples to C# (V)Johannes
2021-06-10Let var2str display StringName with correct sigilJonathan Gollnick
2021-06-10Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal
2021-06-09Expose collider RID in 2D/3D kinematic collisionPouleyKetchoupp
2021-06-09Refactor CommandQueueMTreduz
2021-06-09Merge pull request #42248 from Chaosus/vs_particles_shaderRémi Verschelde
2021-06-09Merge pull request #49395 from nekomatata/floor-max-angle-degreesRémi Verschelde
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-08Tweak the physics FPS property hint to only allow reasonable valuesHugo Locurcio
2021-06-08Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky
2021-06-08Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bindRémi Verschelde
2021-06-08Fixed mistake in binding of Skeleton2D::execute_modificationsBastiaan Olij
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-07Merge pull request #49221 from Faless/mp/4.x_rpc_refactorRémi Verschelde
2021-06-07Merge pull request #49382 from akien-mga/misc-cleanupRémi Verschelde
2021-06-07Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_eventRémi Verschelde
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
2021-06-07Rename CollisionObject3D input_event signal position and normal parametersMarcel Admiraal
2021-06-07Merge pull request #49337 from Chaosus/vs_texture_funcRémi Verschelde
2021-06-07Merge pull request #49349 from SirQuartz/patch-5Rémi Verschelde
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-06Merge pull request #49325 from reduz/rename-gi-classesRémi Verschelde
2021-06-05Edit "quit()" method description in `SceneTree`Nick Huelin
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-05Rename GI Classesreduz
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Merge pull request #48920 from aaronfranke/acceptRémi Verschelde
2021-06-04Merge pull request #49297 from aaronfranke/anim-type-tr3dRémi Verschelde
2021-06-04doc: Sync classref after merge of #47336Rémi Verschelde
2021-06-04Rename Node3D's property translation to positionMarcel Admiraal
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Use a more specific type for AcceptDialog register_text_enterAaron Franke
2021-06-03Clarify animation_changed signalkobewi
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Merge pull request #43450 from aaronfranke/mouse-mode-bitwiseRémi Verschelde
2021-06-03Merge pull request #49283 from KoBeWi/a&bRémi Verschelde
2021-06-03Merge pull request #45624 from aaronfranke/clampRémi Verschelde
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Add MOUSE_MODE_CONFINED_HIDDENAaron Franke