Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import | |||
2023-01-30 | Merge pull request #72388 from TokageItLab/transition-reset-each | Rémi Verschelde | |
Allow the Reset option of NodeTransition to be set for each Input | |||
2023-01-30 | Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs | Rémi Verschelde | |
docs: replace `File` with `FileAccess` | |||
2023-01-31 | Allow the Reset option of NodeTransition to be set for each Input | Silc Renew | |
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | docs: replace File with FileAccess | Jiri Suchan | |
2023-01-30 | Merge pull request #72305 from dalexeev/gfs-fix-export-enum | Rémi Verschelde | |
GDScript: Fix `@export_enum` works only with `int` | |||
2023-01-30 | Fix various typos with codespell | Rémi Verschelde | |
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com> | |||
2023-01-30 | Merge pull request #71989 from bruvzg/set_typed_move | Rémi Verschelde | |
Move Array:set_typed to internal GDExtension structure and unexposed it. | |||
2023-01-30 | Merge pull request #71995 from Faless/net/4.x_tls_verify | Rémi Verschelde | |
[NET] Refactor TLS configuration. | |||
2023-01-30 | Move Array:set_typed to internal GDExtension structure and unexposed it. | bruvzg | |
2023-01-30 | GDScript: Fix `@export_enum` works only with `int` | Danil Alexeev | |
2023-01-30 | Merge pull request #71964 from bruvzg/mat_key | Rémi Verschelde | |
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-30 | Merge pull request #71657 from ↵ | Rémi Verschelde | |
m4gr3d/increase_scroll_bar_size_for_touchscreen_main Update the size of the scrollbar for the editor on touchscreen devices | |||
2023-01-30 | Remove the max input limit & cleanup AnimationNodeTransition API | Silc Renew | |
2023-01-29 | Merge pull request #72269 from Calinou/doc-update-template-feature-tag | Rémi Verschelde | |
Update name of `template` feature tag in the class reference | |||
2023-01-29 | GDScript: Fix constant conversions | Dmitrii Maganov | |
2023-01-28 | Update name of `template` feature tag in the class reference | Hugo Locurcio | |
2023-01-28 | Merge pull request #72228 from DarkKilauea/nav-agent-callable | Rémi Verschelde | |
Use Callable for Navigation Agent callbacks | |||
2023-01-28 | Implement blending audio feature to AnimationTree | Silc Renew | |
2023-01-28 | [Net] Remove StreamPeerTLS.blocking_handshake option. | Fabio Alessandrelli | |
Which was unused internally, and can be replaced by: ``` while tls.get_status() == tls.STATUS_HANDSHAKING: tls.poll() ``` | |||
2023-01-28 | [NET] Refactor TLS configuration. | Fabio Alessandrelli | |
Use a TLSOptions configuration object which is created via static functions. - "TLSOptions.client": uses the standard CA and common name verification. - "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified) - "TLSOptions.server": is the standard server configuration (chain + key) This will allow us to expand the TLS configuration options to include e.g. mutual authentication without bloating the classes that uses StreamPeerTLS and PacketPeerDTLS as underlying peers. | |||
2023-01-28 | Add a theme usability setting which updates the touch area of UI elements ↵ | Fredia Huya-Kouadio | |
(e.g: scrollbar) for the editor on touchscreen devices | |||
2023-01-27 | Use Callable for Navigation Agent callbacks | Josh Jones | |
2023-01-27 | Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menu | Rémi Verschelde | |
More info on global menu usage | |||
2023-01-27 | Merge pull request #72148 from ↵ | Rémi Verschelde | |
smix8/tileset_navigationlayers_bitmask_helpers_4.x Add TileSet helper functions to set/get navigation layer bitmask values | |||
2023-01-27 | Merge pull request #72129 from groud/unclamp_texture_origin | Rémi Verschelde | |
Rename texture_offset and unclamp it | |||
2023-01-27 | Merge pull request #72168 from RandomShaper/sensible_lock_return | Rémi Verschelde | |
Booleanize various sync primitives' wait & locking methods | |||
2023-01-27 | Add a note about the parameter that global menu callbacks require | Zoee Silcock | |
2023-01-27 | Add missing classref changes after #62942 | Rémi Verschelde | |
2023-01-27 | Merge pull request #62499 from fire/gltf-binary-img-compression | Rémi Verschelde | |
Handle gltf binary images | |||
2023-01-27 | Add TileSet helper functions to set/get navigation layer values | smix8 | |
Adds helper functions to TileSet to set / get navigation layers bitmask values. | |||
2023-01-27 | Booleanize various sync primitives' wait & locking methods | Pedro J. Estébanez | |
2023-01-27 | Rename texture_offset and unclamp it | Gilles Roudière | |
2023-01-27 | Handle gltf binary | K. S. Ernest (iFire) Lee | |
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use. | |||
2023-01-27 | Merge pull request #72167 from dalexeev/line-text-edit-context-menu | Rémi Verschelde | |
Fix `LineEdit` and `TextEdit` context menus not customizable | |||
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-27 | Merge pull request #71845 from vonagam/fix-read-only | Rémi Verschelde | |
GDScript: Fix test for read-only state of constants | |||
2023-01-27 | Fix `LineEdit` and `TextEdit` context menus not customizable | Danil Alexeev | |
2023-01-27 | GDScript: Fix test for read-only state of constants | Dmitrii Maganov | |
2023-01-27 | C#: Renames to follow .NET naming conventions | Raul Santos | |
Renamed C# types and members to use PascalCase and follow .NET naming conventions. | |||
2023-01-26 | Merge pull request #72086 from KoBeWi/set_rekt | Rémi Verschelde | |
Don't change region_rect when setting texture | |||
2023-01-26 | Merge pull request #71946 from raulsntos/dotnet/gd | Rémi Verschelde | |
C#: Sync GD with Core | |||
2023-01-26 | Don't change region_rect when setting texture | kobewi | |
2023-01-26 | Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc | Rémi Verschelde | |
Add description for ArrayMesh.shadow_mesh class reference | |||
2023-01-26 | Merge pull request #69689 from smix8/navagent_rename_location_4.x | Rémi Verschelde | |
Rename Navigation uses of 'location' to 'position' | |||
2023-01-26 | Merge pull request #68034 from Klowner/surfacetool-generate-normals | Rémi Verschelde | |
Make SurfaceTool.generate_normals() behave consistently with smoothing groups | |||
2023-01-26 | Add description for ArrayMesh.shadow_mesh | aXu-AP | |
Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John <claynjohn@gmail.com> | |||
2023-01-26 | Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵ | Mark Riedesel | |
to smoothing groups, imply group 0 is flat | |||
2023-01-26 | Add derivative functions with precision to shaders | Yuri Rubinsky | |