Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-17 | Merge pull request #47080 from mbrlabs/ios-sensor-conversion | Rémi Verschelde | |
Converted sensor acceleration units to m/s² on iOS and UWP | |||
2021-03-17 | Converted sensor acceleration units to m/s^2 on iOS and UWP | Marcus Brummer | |
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms. | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Document different unit of measurement for sensor data on iOS and Android | Marcus Brummer | |
2021-03-15 | Merge pull request #47014 from aaronfranke/atlastex-doc | Rémi Verschelde | |
Improve documentation for AtlasTexture | |||
2021-03-15 | Document the valid input range for `acos()` and `atan()` | Hugo Locurcio | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-14 | Improve documentation for AtlasTexture | Aaron Franke | |
2021-03-12 | [46188] fix: get unix from datetime when empty dict | Aitor Cereceto | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Merge pull request #46110 from gongpha/colorbar-in-colorpicker | Rémi Verschelde | |
Add color interpolation bar on each channel in ColorPicker | |||
2021-03-09 | Merge pull request #46801 from Faless/js/4.x_allow_hidpi | Rémi Verschelde | |
[HTML5] Respect allow_hidpi option during setup | |||
2021-03-09 | Merge pull request #46784 from Bhu1-V/doc-update | Rémi Verschelde | |
Documentation : Added Additional Description to PhysicsServer2D->area_create() | |||
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-09 | Added Additional Description for PhysicsServer2D->area_create() method. | Bhuvan Vemula | |
2021-03-08 | [HTML5] Respect allow_hidpi option during setup | Fabio Alessandrelli | |
The option was forced to `true` before, unlike on other platforms. | |||
2021-03-08 | Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar | Rémi Verschelde | |
Document that BaseMaterial3D doesn't support height mapping + triplanar | |||
2021-03-07 | Merge pull request #46386 from KoBeWi/projekt_settingz | Rémi Verschelde | |
Clarify ProjectSettings.save for exported projects | |||
2021-03-07 | Allow to save override.cfg with ProjectSettings | kobewi | |
2021-03-05 | Merge pull request #43929 from HaSa1002/docs-lang-6 | Rémi Verschelde | |
Docs: Port Code Examples to C# (R, S, T, U) | |||
2021-03-05 | Docs: Port Code Examples to C# (R, S, T, U) | HaSa1002 | |
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2021-03-05 | Merge pull request #46663 from Calinou/doc-margincontainer-theme-constant | Rémi Verschelde | |
Use safer `add_theme_constant_override()` in MarginContainer code sample | |||
2021-03-04 | Use safer `add_theme_constant_override()` in MarginContainer code sample | Hugo Locurcio | |
Control has magic setters to set custom theme items, but using the dedicated Control methods is less prone to typos so it should be favored. | |||
2021-03-04 | Adding Raycast3D custom debug shape thickness and color | jmb462 | |
2021-03-03 | Remove trivial examples in the ItemList class documentation | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/4712. | |||
2021-03-02 | Merge pull request #36202 from YeldhamDev/sprite_region_hide | Rémi Verschelde | |
Hide extra options from various nodes if they're not enabled | |||
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander | |
2021-03-02 | Fix examples in Callable docs | kleonc | |
2021-03-01 | Merge pull request #42007 from HaSa1002/callable-docs | Rémi Verschelde | |
Document missing Callable methods | |||
2021-03-01 | Document missing Callable methods | HaSa1002 | |
* Callable.hash() * Callable.is_custom() * Callable.is_null() * Callable.is_standard() * Callable.bind() * Callable.unbind() * Callable::operator== * Callable::operator!= Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-03-01 | Merge pull request #46508 from rcorre/pathbake | Rémi Verschelde | |
Clarify Curve.get_closest_point uses baked points. | |||
2021-03-01 | Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar | Rémi Verschelde | |
Fix some grammar in StyleBoxFlat class docs | |||
2021-02-28 | Fix some grammar in StyleBoxFlat class docs | Andy Maloney | |
2021-02-28 | Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵ | Mateo Kuruk Miccino | |
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect | |||
2021-02-28 | Clarify Curve.get_closest_point uses baked points. | Ryan Roden-Corrent | |
Based on the doc, I wasn't sure if get_closest_point would return the closest baked point or the closest "source" point. It seems to use baked: https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809 | |||
2021-02-26 | Fixes typo in Array::bsearch_custom doc | Haoyu Qiu | |
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, ↵ | Emmanuel Leblond | |
SceneTree.quit(<exit_code>) should be used instead | |||
2021-02-25 | Merge pull request #46416 from nekomatata/draw-collision-outline-option | Rémi Verschelde | |
Added option in project settings to draw Shape2D outlines | |||
2021-02-25 | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | |
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed. | |||
2021-02-25 | Improve the `OS.get_environment()`/`OS.set_environment()` documentation | Hugo Locurcio | |
2021-02-25 | Expose set_environment to GDScript | Bastiaan Olij | |
2021-02-24 | Merge pull request #46360 from nmrkr/drag-preview-crash-after-free | Rémi Verschelde | |
Fix crash during drag if user queue_free'd the drag preview | |||
2021-02-24 | Fix crash during drag if user freed the drag preview | Delf Neumärker | |
2021-02-24 | Relaxes Node naming constraints in glTF documents to match the Editor. | abaire | |
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-24 | Use a more specific type for Area2D/3D body signals | Aaron Franke | |
2021-02-22 | Merge pull request #45994 from Jummit/expose-edit-selected | Rémi Verschelde | |
Expose edit_selected in Tree |