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2021-03-17Merge pull request #47080 from mbrlabs/ios-sensor-conversionRémi Verschelde
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17Converted sensor acceleration units to m/s^2 on iOS and UWPMarcus Brummer
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms.
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde
Allow Navigation to be more flexible
2021-03-16Document different unit of measurement for sensor data on iOS and AndroidMarcus Brummer
2021-03-15Merge pull request #47014 from aaronfranke/atlastex-docRémi Verschelde
Improve documentation for AtlasTexture
2021-03-15Document the valid input range for `acos()` and `atan()`Hugo Locurcio
2021-03-15Allow Navigation to be more flexibleGilles Roudière
2021-03-14Improve documentation for AtlasTextureAaron Franke
2021-03-12[46188] fix: get unix from datetime when empty dictAitor Cereceto
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-10doc: Sync classref with current sourceRémi Verschelde
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-09Merge pull request #46110 from gongpha/colorbar-in-colorpickerRémi Verschelde
Add color interpolation bar on each channel in ColorPicker
2021-03-09Merge pull request #46801 from Faless/js/4.x_allow_hidpiRémi Verschelde
[HTML5] Respect allow_hidpi option during setup
2021-03-09Merge pull request #46784 from Bhu1-V/doc-updateRémi Verschelde
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09Add interpolation bar on each channel in ColorPickerKongfa Waroros
2021-03-09Added Additional Description for PhysicsServer2D->area_create() method.Bhuvan Vemula
2021-03-08[HTML5] Respect allow_hidpi option during setupFabio Alessandrelli
The option was forced to `true` before, unlike on other platforms.
2021-03-08Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanarRémi Verschelde
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-07Merge pull request #46386 from KoBeWi/projekt_settingzRémi Verschelde
Clarify ProjectSettings.save for exported projects
2021-03-07Allow to save override.cfg with ProjectSettingskobewi
2021-03-05Merge pull request #43929 from HaSa1002/docs-lang-6Rémi Verschelde
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05Merge pull request #46663 from Calinou/doc-margincontainer-theme-constantRémi Verschelde
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-04Use safer `add_theme_constant_override()` in MarginContainer code sampleHugo Locurcio
Control has magic setters to set custom theme items, but using the dedicated Control methods is less prone to typos so it should be favored.
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-03Remove trivial examples in the ItemList class documentationHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/4712.
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
Hide extra options from various nodes if they're not enabled
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-03-02Fix examples in Callable docskleonc
2021-03-01Merge pull request #42007 from HaSa1002/callable-docsRémi Verschelde
Document missing Callable methods
2021-03-01Document missing Callable methodsHaSa1002
* Callable.hash() * Callable.is_custom() * Callable.is_null() * Callable.is_standard() * Callable.bind() * Callable.unbind() * Callable::operator== * Callable::operator!= Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-01Merge pull request #46508 from rcorre/pathbakeRémi Verschelde
Clarify Curve.get_closest_point uses baked points.
2021-03-01Merge pull request #46534 from asmaloney/doc-styleboxflat-grammarRémi Verschelde
Fix some grammar in StyleBoxFlat class docs
2021-02-28Fix some grammar in StyleBoxFlat class docsAndy Maloney
2021-02-28Logger: Cache 'flush_stdout_on_print' to improve performance, and works ↵Mateo Kuruk Miccino
before ProjectSettings starts. ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28Clarify Curve.get_closest_point uses baked points.Ryan Roden-Corrent
Based on the doc, I wasn't sure if get_closest_point would return the closest baked point or the closest "source" point. It seems to use baked: https://github.com/godotengine/godot/blob/8faecd6a470aeef41084a32d74f4a131a5ef42b6/scene/resources/curve.cpp#L809
2021-02-26Fixes typo in Array::bsearch_custom docHaoyu Qiu
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, ↵Emmanuel Leblond
SceneTree.quit(<exit_code>) should be used instead
2021-02-25Merge pull request #46416 from nekomatata/draw-collision-outline-optionRémi Verschelde
Added option in project settings to draw Shape2D outlines
2021-02-25Added option in project settings to draw Shape2D outlinesPouleyKetchoupp
Disabling collision outlines can be useful for performance when the game is running and many collision shapes are displayed.
2021-02-25Improve the `OS.get_environment()`/`OS.set_environment()` documentationHugo Locurcio
2021-02-25Expose set_environment to GDScriptBastiaan Olij
2021-02-24Merge pull request #46360 from nmrkr/drag-preview-crash-after-freeRémi Verschelde
Fix crash during drag if user queue_free'd the drag preview
2021-02-24Fix crash during drag if user freed the drag previewDelf Neumärker
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24Use a more specific type for Area2D/3D body signalsAaron Franke
2021-02-22Merge pull request #45994 from Jummit/expose-edit-selectedRémi Verschelde
Expose edit_selected in Tree