Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-02 | Add support for 2D vector type to visual shaders | Yuri Roubinsky | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2020-05-08 | Add documentation for the VisualShader nodes | Tomasz Chabora | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. |