Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-05-08 | Add documentation for the VisualShader nodes | Tomasz Chabora | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2018-07-26 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various missing arguments in bindings. |