Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-03-19 | class reference proofreading | Paul Joannon | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-28 | Docs for some nodes in visual shader(part 2) | Yuri Roubinsky | |
2020-01-28 | Hide "editable" property from VisualShaderNodeGroupBase public interface | Yuri Roubinsky | |
2020-01-27 | Removed unused method "build" from VisualShaderNodeExpression | Yuri Roubinsky | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-09-24 | doc: Fix parsing of self-closing XML tags | Rémi Verschelde | |
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. | |||
2019-09-04 | Run doctool after overridden properties changes | Bojidar Marinov | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-05-28 | doc: Sync classref with current source | Rémi Verschelde | |