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Godot with FMOD integration
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VisualShaderNodeCustom.xml
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Author
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-03-19
class reference proofreading
Paul Joannon
2020-09-06
Removes redundant code & fix documentation for VisualShaderNodeCustom
Yuri Roubinsky
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-29
Fix some URLs to use HTTPS when available
Rémi Verschelde
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2019-09-24
doc: Fix parsing of self-closing XML tags
Rémi Verschelde
2019-09-04
Run doctool after overridden properties changes
Bojidar Marinov
2019-09-01
Added link to tutorial for VisualShaderNodeCustom
Chaosus89
2019-08-22
doc: Sync classref with current source
Rémi Verschelde
2019-08-14
Plugin support for visual shaders
Yuri Roubinski