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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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VisualShaderNode.xml
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Author
2022-02-06
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D`
Yuri Roubinsky
2022-02-02
Add support for 2D vector type to visual shaders
Yuri Roubinsky
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-13
Document remaining Visual Script classes
Tomasz Chabora
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2020-10-09
doc: Sync classref with current source
Rémi Verschelde
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-03-13
Add LOTS of missing docs
Tomasz Chabora
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-28
Docs for some nodes in visual shader(part 2)
Yuri Roubinsky
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
Docs for some nodes in visual shader
Yuri Roubinsky
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2019-10-01
Added sampler port type for visual shaders
Chaosus
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde