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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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VisualShader.xml
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Author
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-08-02
Makes dictionary instead of string for visual shader version
Yuri Roubinsky
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-04-19
doc: Sync classref with current source
Rémi Verschelde
2020-12-30
Add convert options between constants and uniforms in visual shaders
Yuri Roubinsky
2020-09-11
doc: Sync classref with current source
Rémi Verschelde
2020-09-04
doc: Sync classref with current source
Rémi Verschelde
2020-03-13
doc: Sync classref with current source
Rémi Verschelde
2020-03-13
Add LOTS of missing docs
Tomasz Chabora
2020-02-29
doc: Sync classref with current source
Rémi Verschelde
2020-02-25
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
Rémi Verschelde
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2019-10-26
Merge pull request #32748 from SamuelDeboni/doc-VisualShader
Rémi Verschelde
2019-10-11
Added documetation for VisualShader
SamuelDeboni
2019-10-10
Removed "rebuild" function from public interface of VisualShader
Yuri Roubinsky
2019-09-24
doc: Fix parsing of self-closing XML tags
Rémi Verschelde
2019-09-04
Run doctool after overridden properties changes
Bojidar Marinov
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
doc: Complete and harmonize all _MAX constant descriptions
Rémi Verschelde
2019-05-28
doc: Sync classref with current source
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-07-26
doc: Sync classref with current source
Rémi Verschelde