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path: root/doc/classes/VisualShader.xml
AgeCommit message (Collapse)Author
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2022-08-25Allow using integer varyings with `flat` interpolation modifierYuri Rubinsky
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-09[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-06-10Remove engine version from visual shaderYuri Rubinsky
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-04Add varying support to visual shadersYuri Roubinsky
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
Bind missing enums.
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-03-13doc: Sync classref with current sourceRémi Verschelde
2020-03-13Add LOTS of missing docsTomasz Chabora
2020-02-29doc: Sync classref with current sourceRémi Verschelde
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-10-26Merge pull request #32748 from SamuelDeboni/doc-VisualShaderRémi Verschelde
Added documentation for VisualShader
2019-10-11Added documetation for VisualShaderSamuelDeboni
Added documetation for VisualShader
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-09-24doc: Fix parsing of self-closing XML tagsRémi Verschelde
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
2019-09-04Run doctool after overridden properties changesBojidar Marinov
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-05-28doc: Sync classref with current sourceRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.