Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-29 | Fix some URLs to use HTTPS when available | Rémi Verschelde | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Complete various class references | clayjohn | |
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-12 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-06 | Merge pull request #34848 from clayjohn/DOCS-VisualServer | Rémi Verschelde | |
Finish documenting VisualServer | |||
2020-01-05 | Finish documenting VisualServer | clayjohn | |
2020-01-06 | Merge pull request #32126 from Calinou/expose-video-adapter-name-vendor | Rémi Verschelde | |
Add VisualServer methods to get the video adapter name and vendor | |||
2020-01-06 | Add VisualServer methods to get the video adapter name and vendor | Hugo Locurcio | |
These methods can be used in scripts to retrieve the OpenGL `GL_RENDERER` and `GL_VENDOR` strings (respectively). This closes #28404. | |||
2020-01-05 | Merge pull request #34833 from clayjohn/DOCS-VisualServer | Rémi Verschelde | |
Document most VisualServer functions | |||
2020-01-05 | Document most VisualServer functions | clayjohn | |
2020-01-05 | Merge pull request #34812 from clayjohn/DOCS-VisualServer | Rémi Verschelde | |
Updated many VisualServer functions | |||
2020-01-04 | Updated many VisualServer functions | clayjohn | |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp | |
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases. Fixes #34568 | |||
2019-12-19 | Updated docs for many VisualServer methods | clayjohn | |
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-12-05 | Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix | Rémi Verschelde | |
Added Missing Binding for `multimesh_create` to VisualServer | |||
2019-12-04 | Added method binding for `multimesh_create` that was missing from ↵ | Eoin O'Neill | |
VisualServer class. | |||
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp | |
Polygon2D: The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing. Line2D: Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly. Fixes #26823 | |||
2019-11-16 | Rename External MSAA to AndroidVR MSAA | Holger Dammertz | |
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR. | |||
2019-11-11 | doc: Sync classref with current source | Rémi Verschelde | |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-09-04 | Improve documentation pertaining to shadow atlas sizes | Hugo Locurcio | |
This partially addresses #27650. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-06-27 | doc: Fix scoped hyperlinks to same-class enums/methods | Rémi Verschelde | |
The class name does not need to be specified when it is the current class. | |||
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde | |
2019-06-27 | Merge pull request #30096 from akien-mga/doc-misc-updates | Rémi Verschelde | |
doc: Proofread and complete various nodes | |||
2019-06-26 | doc: Proofread and complete various nodes | Rémi Verschelde | |
All 100% completed: MainLoop, Node, Object, Path, Performance, Reference, Resource, SceneState, SceneTree, UndoRedo. Also fixed some en_GB occurrences as the reference spelling is en_US. | |||
2019-06-26 | Document VisualServer.instances_cull_ray | Marc Gilleron | |
2019-06-16 | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | |
Add an option to disable boot splash filtering | |||
2019-06-15 | Add an option to disable boot splash filtering | Hugo Locurcio | |
Disabling filtering is usually desired in projects using a pixel art style. This closes #19415. | |||
2019-06-15 | Adding a new Camera Server implementation to Godot. | BastiaanOlij | |
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server. Other parts of Godot can interact with this to obtain images from the camera as textures. This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications. | |||
2019-05-28 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-24 | Merge pull request #28796 from clayjohn/GLES2-optimization | Rémi Verschelde | |
GLES2: Allow Viewports to render directly to screen | |||
2019-05-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-04-30 | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde | |
Disable GI probe capturing lights with bake mode disabled | |||
2019-04-23 | Added inspector plugin documentation. | Juan Linietsky | |
Fixed plugin bindings. | |||
2019-04-23 | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos | |
The bake mode property of lights previously didn't affect GI probes. This change makes the GI probe ignore lights that have their bake mode set to disabled. | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-01-07 | doc: Fix wrong references found by Sphinx and new makerst.py | Rémi Verschelde | |
2019-01-07 | doc: Fix wrong references found by new makerst.py | Rémi Verschelde | |
Thanks @PJB3005 | |||
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |