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path: root/doc/classes/VisualInstance3D.xml
AgeCommit message (Collapse)Author
2023-01-20Sort decals and lights based on camera originclayjohn
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-11-06Fix default values not showing up on virtual classesAaron Franke
2022-10-18Remove the global space `get_transformed_aabb` helper methodAaron Franke
2022-08-09[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-05-16Document GPUParticles3D attractors and collisionHugo Locurcio
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-03Update documentation for Transform3DAaron Franke
2020-09-16Cross-reference AABB getter methods in the documentationHugo Locurcio
This also clarifies that `get_aabb()` returns the AABB in local space. See https://github.com/godotengine/godot/issues/42095.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.