Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-05 | Rename GI Classes | reduz | |
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion. | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-28 | Merge pull request #44756 from Jummit/add-s-viewport-docs | Rémi Verschelde | |
Add missing "s" in Viewport documentation | |||
2020-12-28 | fix missing "s" in Viewport docs | Jummit | |
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-20 | doc: Sync classref with current source | Rémi Verschelde | |
Add missing enum bindings. | |||
2020-04-17 | Update many docs with recent rendering changes | clayjohn | |
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander | |
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde | |
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few typos. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Complete various class references | clayjohn | |
2019-12-17 | doc: Sync classref with current source | Rémi Verschelde | |
2019-12-11 | Scroll ScrollContainer to focused children | Tomasz Chabora | |
2019-11-24 | Update Viewport.xml | Robert Colton | |
Add description for gui_is_dragging to document drag and drop behavior. | |||
2019-09-04 | Improve documentation pertaining to shadow atlas sizes | Hugo Locurcio | |
This partially addresses #27650. | |||
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-09 | Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget | Rémi Verschelde | |
DocData: Re-expose parametric setters and getters | |||
2019-07-07 | Clearify how hex_to_int expects a '0x' prefixed string. Provide a small ↵ | lmp | |
hex_to_int example | |||
2019-07-05 | Make 'size_override_stretch' a property in 'Viewport' | Michael Alexsander Silva Dias | |
2019-07-04 | DocData: Re-expose parametric setters and getters | Rémi Verschelde | |
Setters and getters have been hidden from the documentation when the matching properties have been exposed, but some of them are parametric and require the name or index of a given parameter to be used. So they need to be properly documented with the type and name of the arguments they take. For example, CPUParticles' `set_param(Parameter param, float value)`. | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde | |
2019-05-13 | Implement ability to render viewports directly to screen | clayjohn | |
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-22 | Document that ViewportTexture is flipped on Y | Rémi Verschelde | |
Fixes #26141. | |||
2018-12-20 | doc: Add missing commas after "If true/false" | Rémi Verschelde | |
2018-11-20 | doc: Sync classref with current source | Rémi Verschelde | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-09-14 | Expose "get_modal_stack_top()" to GDScript | Michael Alexsander Silva Dias | |
2018-08-29 | doc: Sync classref with current source | Rémi Verschelde | |