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path: root/doc/classes/Viewport.xml
AgeCommit message (Expand)Author
2023-02-04Fix propagation order for 2D physics picking eventsMarkus Sauermann
2023-01-26Include the Window-transform into Viewport::get_final_transformMarkus Sauermann
2023-01-25Silence `warp_mouse()` warning in favor of documentationHugo Locurcio
2022-11-18Allow all lossless image formats to be used for VRS texture project settingHugo Locurcio
2022-10-31Viewport canvas cull mask featureBimDav
2022-10-24Document debanding only affecting 3D rendering by defaultHugo Locurcio
2022-10-15Expose Viewport::get_screen_transform to GDScriptMarkus Sauermann
2022-10-05Add documentation for viewport's input handlingRedMser
2022-08-30Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde
2022-08-25Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabledHugo Locurcio
2022-08-13Implement MSAA for 2D [Vulkan only]Hendrik Brucker
2022-08-10Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio
2022-08-09[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
2022-06-07Initial TAA implementationjfons
2022-06-06Fix `Viewport.own_world_3d` documentationHaoyu Qiu
2022-05-04Improve Viewport.get_texture() descriptionkobewi
2022-04-24Improve descriptions for drag methodskobewi
2022-04-09Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-13Cleanup embed subwindows getterskobewi
2022-03-13Expose methods for screen-space transformskobewi
2022-03-01Update some docs regarding SubViewportskobewi
2022-02-15Add an XML schema for documentationHugo Locurcio
2022-02-10Merge pull request #57889 from Calinou/doc-occlusion-cullingJFonS
2022-02-10Document occlusion culling classes and settingsHugo Locurcio
2022-02-10Fix typos with codespellRémi Verschelde
2022-02-04Update definitions of get_mouse_position methodsMarcel Admiraal
2022-02-01Exposes gui_release_focus and gui_get_focus_owner to ViewportGilles Roudière
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-11Improve the ReflectionProbe class documentationHugo Locurcio
2021-11-28Merge pull request #55239 from zacryol/find-world-2d-description-fixRémi Verschelde
2021-11-27Fix description of Viewport `find_world_2d()` method.zacryol
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-22Merge pull request #54339 from ConteZero/line_edit_drag_and_dropRémi Verschelde
2021-11-15Fix drag and drop on LineEditConteZero
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-06Added SSIL post processing effectclayjohn
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
2021-09-09Merge pull request #50336 from SirQuartz/patch-20Max Hilbrunner
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-25Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz