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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Viewport.xml
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Author
2023-02-04
Fix propagation order for 2D physics picking events
Markus Sauermann
2023-01-26
Include the Window-transform into Viewport::get_final_transform
Markus Sauermann
2023-01-25
Silence `warp_mouse()` warning in favor of documentation
Hugo Locurcio
2022-11-18
Allow all lossless image formats to be used for VRS texture project setting
Hugo Locurcio
2022-10-31
Viewport canvas cull mask feature
BimDav
2022-10-24
Document debanding only affecting 3D rendering by default
Hugo Locurcio
2022-10-15
Expose Viewport::get_screen_transform to GDScript
Markus Sauermann
2022-10-05
Add documentation for viewport's input handling
RedMser
2022-08-30
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-25
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
Hugo Locurcio
2022-08-13
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-09
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-07-28
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-17
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-13
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-06-07
Initial TAA implementation
jfons
2022-06-06
Fix `Viewport.own_world_3d` documentation
Haoyu Qiu
2022-05-04
Improve Viewport.get_texture() description
kobewi
2022-04-24
Improve descriptions for drag methods
kobewi
2022-04-09
Fix 3D scaling enum size in the editor and improve descriptions
Hugo Locurcio
2022-03-27
Rename warp mouse functions to warp_mouse
Markus Sauermann
2022-03-13
Cleanup embed subwindows getters
kobewi
2022-03-13
Expose methods for screen-space transforms
kobewi
2022-03-01
Update some docs regarding SubViewports
kobewi
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-10
Merge pull request #57889 from Calinou/doc-occlusion-culling
JFonS
2022-02-10
Document occlusion culling classes and settings
Hugo Locurcio
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-04
Update definitions of get_mouse_position methods
Marcel Admiraal
2022-02-01
Exposes gui_release_focus and gui_get_focus_owner to Viewport
Gilles Roudière
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-11
Improve the ReflectionProbe class documentation
Hugo Locurcio
2021-11-28
Merge pull request #55239 from zacryol/find-world-2d-description-fix
Rémi Verschelde
2021-11-27
Fix description of Viewport `find_world_2d()` method.
zacryol
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-22
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
Rémi Verschelde
2021-11-15
Fix drag and drop on LineEdit
ConteZero
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-06
Added SSIL post processing effect
clayjohn
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-09
Merge pull request #50336 from SirQuartz/patch-20
Max Hilbrunner
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
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