Age | Commit message (Expand) | Author |
2022-11-18 | Allow all lossless image formats to be used for VRS texture project setting | Hugo Locurcio |
2022-10-31 | Viewport canvas cull mask feature | BimDav |
2022-10-24 | Document debanding only affecting 3D rendering by default | Hugo Locurcio |
2022-10-15 | Expose Viewport::get_screen_transform to GDScript | Markus Sauermann |
2022-10-05 | Add documentation for viewport's input handling | RedMser |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde |
2022-08-25 | Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled | Hugo Locurcio |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker |
2022-08-10 | Use negative mipmap LOD bias for sub-native bilinear 3D scale | Hugo Locurcio |
2022-08-09 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio |
2022-06-07 | Initial TAA implementation | jfons |
2022-06-06 | Fix `Viewport.own_world_3d` documentation | Haoyu Qiu |
2022-05-04 | Improve Viewport.get_texture() description | kobewi |
2022-04-24 | Improve descriptions for drag methods | kobewi |
2022-04-09 | Fix 3D scaling enum size in the editor and improve descriptions | Hugo Locurcio |
2022-03-27 | Rename warp mouse functions to warp_mouse | Markus Sauermann |
2022-03-13 | Cleanup embed subwindows getters | kobewi |
2022-03-13 | Expose methods for screen-space transforms | kobewi |
2022-03-01 | Update some docs regarding SubViewports | kobewi |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2022-02-10 | Merge pull request #57889 from Calinou/doc-occlusion-culling | JFonS |
2022-02-10 | Document occlusion culling classes and settings | Hugo Locurcio |
2022-02-10 | Fix typos with codespell | Rémi Verschelde |
2022-02-04 | Update definitions of get_mouse_position methods | Marcel Admiraal |
2022-02-01 | Exposes gui_release_focus and gui_get_focus_owner to Viewport | Gilles Roudière |
2022-01-04 | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde |
2022-01-04 | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde |
2021-12-29 | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio |
2021-12-11 | Improve the ReflectionProbe class documentation | Hugo Locurcio |
2021-11-28 | Merge pull request #55239 from zacryol/find-world-2d-description-fix | Rémi Verschelde |
2021-11-27 | Fix description of Viewport `find_world_2d()` method. | zacryol |
2021-11-23 | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm |
2021-11-22 | Merge pull request #54339 from ConteZero/line_edit_drag_and_drop | Rémi Verschelde |
2021-11-15 | Fix drag and drop on LineEdit | ConteZero |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde |
2021-11-06 | Added SSIL post processing effect | clayjohn |
2021-10-08 | Allow any floating-point value as a 3D rendering scale option | Hugo Locurcio |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde |
2021-09-13 | Merge pull request #49063 from Calinou/remove-16x-msaa | Rémi Verschelde |
2021-09-09 | Merge pull request #50336 from SirQuartz/patch-20 | Max Hilbrunner |
2021-08-26 | Optionally scale 3D render content | Bastiaan Olij |
2021-08-25 | Remove 16× MSAA support due to driver bugs and low performance | Hugo Locurcio |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio |
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde |