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Vector3i.xml
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2022-02-06
Fix integer vector mul/div operators and bindings.
reduz
2022-01-06
Add length and length_squared to Vector2i/3i
Aaron Franke
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-09-17
Allow comparing equality between builtin types and null
George Marques
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-25
Implement native extension system
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-03-18
doc: Sync classref with current source
Rémi Verschelde
2020-11-10
doc: Sync classref to add operators after #43419
Rémi Verschelde
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-06-21
Document how Vector2, Vector3 and Color behave in a boolean context
Hugo Locurcio
2020-06-03
Fix docs generation for Vector2i/Vector3i/Rect2i
Yuri Roubinsky
2020-02-25
Update docs and bindings for new integer vector types
Rémi Verschelde