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Vector3.xml
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Author
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-09
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-04-23
Changed "pair" to "triplet" in Vector3 definition
GTcreyon
2022-03-14
Remove generating of null comparison operators from documentation
Yuri Roubinsky
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-01-06
Allow Vector2/3 slerp values to have any length
Aaron Franke
2022-01-06
Unify similar method descriptions
Haoyu Qiu
2021-12-06
Merge pull request #55500 from KoBeWi/just_doc_things
Max Hilbrunner
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-30
Misc improvements to various docs
kobewi
2021-11-29
Enable sorting of operator methods in class documentation.
Marcel Admiraal
2021-11-16
Merge pull request #54581 from aaronfranke/operator-docs
Rémi Verschelde
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-10-21
Implement Animation Compression
reduz
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-09-17
Merge pull request #52450 from aaronfranke/they-came-from-scale
Rémi Verschelde
2021-09-17
Allow comparing equality between builtin types and null
George Marques
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-25
Implement native extension system
reduz
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-04-23
Docs: Minor argument names fix
kleonc
2021-03-18
doc: Sync classref with current source
Rémi Verschelde
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-15
Added a note describing a code behind Vector2/3.direction_to
Yuri Roubinsky
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-10
doc: Sync classref to add operators after #43419
Rémi Verschelde
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-09-25
Surrounds boolean false with code tag
Haoyu Qiu
2020-08-31
Add link titles for all links in the class reference
Hugo Locurcio
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-20
Document `Vector2.dot()` and `Vector3.dot()` more extensively
Hugo Locurcio
2020-06-21
Document how Vector2, Vector3 and Color behave in a boolean context
Hugo Locurcio
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