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path: root/doc/classes/Vector3.xml
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2019-11-30Add docs for is_equal_approx on structuresAaron Franke
2019-11-08doc: Sync classref with current sourceRémi Verschelde
2019-08-29doc: Sync classref with current sourceRémi Verschelde
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-01doc: Sync classref with current sourceRémi Verschelde
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-08Merge pull request #27452 from Chaosus/direction_toRémi Verschelde
Added method to retrieve a direction vector from one point to another
2019-04-05Added direction_to method to vectorsChaosus
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-10-24Added section that coordinates can be accessed via indexesAshafix
2018-10-07add ONE constants to Vector2 and Vector3Kelly Thomas
2018-08-27[DOCS] Corrections and clarificationsChris Bradfield
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-08-16add project method to Vector2/3Thomas Herzog
2018-06-27Document Vector2.round() and Vector3.round()Hugo Locurcio
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-28Sync classref with current sourceRémi Verschelde
Also fix binding of Basis.slerp
2018-05-16Merge pull request #18804 from tagcup/vec_slerpRémi Verschelde
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12[DOCS] Vector2/Vector3/TileMap wording fixesChris Bradfield
2018-05-12Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.tagcup
Also even out Basis and Quat APIs a little.
2018-05-12Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-03Fix broken variant call of Vector3.snappedTimur Celik
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-06Indicate what "t" means in interpolation docsAaron McLeod
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-23Added various docs, mostly mathematical basicsGrosskopf
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.