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path: root/doc/classes/Vector3.xml
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2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-02-16Added signed_angle_to for Vector3JestemStefan
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-15Added a note describing a code behind Vector2/3.direction_toYuri Roubinsky
2020-12-07Improve argument names for core typesAaron Franke
2020-11-10doc: Sync classref to add operators after #43419Rémi Verschelde
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
Includes various changes triggered by the refactoring of method bindings.
2020-10-01Link to demos from within the class referenceAaron Franke
2020-09-25Surrounds boolean false with code tagHaoyu Qiu
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-07-21Update core documentation to match recent C# changesAaron Franke
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-20Document `Vector2.dot()` and `Vector3.dot()` more extensivelyHugo Locurcio
These methods are commonly used in games. It's time to make the documentation more explicit about them :)
2020-06-21Document how Vector2, Vector3 and Color behave in a boolean contextHugo Locurcio
See #39731.
2020-05-09[DOCS] minor description changesChris Bradfield
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-11-30Add docs for is_equal_approx on structuresAaron Franke
2019-11-08doc: Sync classref with current sourceRémi Verschelde
2019-08-29doc: Sync classref with current sourceRémi Verschelde
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-01doc: Sync classref with current sourceRémi Verschelde
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-08Merge pull request #27452 from Chaosus/direction_toRémi Verschelde
Added method to retrieve a direction vector from one point to another
2019-04-05Added direction_to method to vectorsChaosus
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-10-24Added section that coordinates can be accessed via indexesAshafix
2018-10-07add ONE constants to Vector2 and Vector3Kelly Thomas
2018-08-27[DOCS] Corrections and clarificationsChris Bradfield
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-08-16add project method to Vector2/3Thomas Herzog
2018-06-27Document Vector2.round() and Vector3.round()Hugo Locurcio
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-28Sync classref with current sourceRémi Verschelde
Also fix binding of Basis.slerp
2018-05-16Merge pull request #18804 from tagcup/vec_slerpRémi Verschelde
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12[DOCS] Vector2/Vector3/TileMap wording fixesChris Bradfield
2018-05-12Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.tagcup
Also even out Basis and Quat APIs a little.
2018-05-12Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-02-03Fix broken variant call of Vector3.snappedTimur Celik
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).