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path: root/doc/classes/Vector2i.xml
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2022-11-12Document that Vector classes are 32-bitJonathan Nicholl
2022-08-09[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-03-14Remove generating of null comparison operators from documentationYuri Roubinsky
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-06Fix integer vector mul/div operators and bindings.reduz
* Vector2i and Vector3i mul/div by a float results in Vector2 and Vector3 respectively. * Create specializations to allow proper bindings. This fixes #44408 and supersedes #44441 and keeps the same rule of int <op> float returnig float, like with scalars.
2022-01-06Add length and length_squared to Vector2i/3iAaron Franke
2022-01-06Unify similar method descriptionsHaoyu Qiu
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :)
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints).
2021-11-16Merge pull request #54581 from aaronfranke/operator-docsRémi Verschelde
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-04Add documentation to operators for math typesAaron Franke
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-09-17Allow comparing equality between builtin types and nullGeorge Marques
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-25Implement native extension systemreduz
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2020-11-10doc: Sync classref to add operators after #43419Rémi Verschelde
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-10-01Link to demos from within the class referenceAaron Franke
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-07-21Update core documentation to match recent C# changesAaron Franke
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-06-21Document how Vector2, Vector3 and Color behave in a boolean contextHugo Locurcio
See #39731.
2020-06-03Fix docs generation for Vector2i/Vector3i/Rect2iYuri Roubinsky
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde