Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-06 | Merge pull request #55500 from KoBeWi/just_doc_things | Max Hilbrunner | |
Misc improvements to various docs | |||
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke | |
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints). | |||
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos | |
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere. | |||
2021-11-30 | Misc improvements to various docs | kobewi | |
2021-11-29 | Enable sorting of operator methods in class documentation. | Marcel Admiraal | |
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-09 | Fix Vector2.angle_to_point() being reversed | Tomasz Chabora | |
2021-11-04 | Add documentation to operators for math types | Aaron Franke | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-17 | Allow comparing equality between builtin types and null | George Marques | |
2021-09-15 | Merge pull request #52628 from mechPenSketch/imgages_in_docs | Max Hilbrunner | |
Add Graph Illustrations to Doc | |||
2021-09-13 | Add Graph Illustrations to Doc | mechPenSketch | |
2021-08-31 | Add Vector2.from_angle() method | kobewi | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-03 | Allow clamping vectors and colors | Aaron Franke | |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke | |
2021-04-23 | Docs: Minor argument names fix | kleonc | |
2021-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
And move GLTF docs to its module folder. | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | |
Rename Vector2.tangent() to Vector2.orthogonal() | |||
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-15 | Added a note describing a code behind Vector2/3.direction_to | Yuri Roubinsky | |
2020-12-07 | Improve argument names for core types | Aaron Franke | |
2020-12-06 | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal | |
2020-11-10 | doc: Sync classref to add operators after #43419 | Rémi Verschelde | |
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-09-25 | Surrounds boolean false with code tag | Haoyu Qiu | |
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-05 | Improve Vector2.angle() description | Tomasz Chabora | |
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke | |
Also a few minor API changes like adding AABB.abs() Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-07-20 | Document `Vector2.dot()` and `Vector3.dot()` more extensively | Hugo Locurcio | |
These methods are commonly used in games. It's time to make the documentation more explicit about them :) | |||
2020-07-02 | Fix incorrect documentation for Vector2.angle() | Aaron Franke | |
2020-06-21 | Document how Vector2, Vector3 and Color behave in a boolean context | Hugo Locurcio | |
See #39731. | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-02-25 | Update docs and bindings for new integer vector types | Rémi Verschelde | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-11-30 | Add docs for is_equal_approx on structures | Aaron Franke | |
2019-11-08 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | |
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | |||
2019-08-02 | Mention 32-bit integer limit in the PoolIntArray documentation | Hugo Locurcio | |
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. |