Age | Commit message (Collapse) | Author |
|
See https://github.com/godotengine/godot-docs/issues/3837.
|
|
Add missing enum bindings.
|
|
|
|
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
|
|
|
|
We already removed it from the online docs with #35132.
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
|
|
|
|
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
|
|
|
|
|
|
|
|
|
|
It has no practical use case and just generates noise for each alpha, beta, etc.
|
|
|
|
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
|
|
|
|
|
|
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
|
|
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
|
|
possible to save module files in module directories and the build system will
recognize them.
|