Age | Commit message (Collapse) | Author | |
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2023-03-13 | Fixed typos in the Transform2D and Transform3D class reference | titus125 | |
(cherry picked from commit 36270d39d2f53bae5ac78f6b475be3d0ecb9184c) | |||
2023-01-15 | C#: Add missing `Transform{2D,3D}` and `Basis` constructors | Raul Santos | |
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#. | |||
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu | |
2022-08-31 | Discontinued spherical_interpolate_with in Transform3D | Silc Renew | |
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-08-06 | Merge pull request #63698 from PrecisionRender/plane-operator-asterisk | Rémi Verschelde | |
Add operator `*` to `Plane` | |||
2022-08-02 | Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | Fabian Keller | |
2022-07-30 | Add `operator*` to `Plane` | PrecisionRender | |
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-27 | rename and unify notation for spherical interpolation | Silc Renew | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-16 | rename translate(d) to translate(d)_local in Transform 2D/3D | Fabian Keller | |
2022-05-05 | Core: Rename math 'phi' arguments to 'angle' | Rémi Verschelde | |
2022-05-05 | Specify return value of Transform3D.scaled() and more | Micky | |
Add more `[code]` (Transform3D) Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> Add more `[code]` (Transform2D) Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-03-14 | Remove generating of null comparison operators from documentation | Yuri Roubinsky | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-01-27 | Expose Transform3D::sphere_interpolate_with() | Max Hilbrunner | |
2022-01-06 | Unify similar method descriptions | Haoyu Qiu | |
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :) | |||
2021-11-29 | Enable sorting of operator methods in class documentation. | Marcel Admiraal | |
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-04 | Add documentation to operators for math types | Aaron Franke | |
Co-authored-by: Raul Santos <raulsntos@gmail.com> | |||
2021-10-29 | Move the docs for constructors and operators out of methods section | Aaron Franke | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-17 | Allow comparing equality between builtin types and null | George Marques | |
2021-08-01 | Move code for looking_at to Basis | Aaron Franke | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-18 | Merge pull request #49638 from aaronfranke/multiply-transforms | Rémi Verschelde | |
Allow multiplying Transforms and Basis by numbers | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-15 | Allow multiplying Transforms and Basis by numbers | Aaron Franke | |
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |