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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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TileSet.xml
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Author
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-01-26
doc: Sync classref with current source
Rémi Verschelde
2019-01-07
doc: Fix wrong references found by new makerst.py
Rémi Verschelde
2018-12-30
Add undo-redo to the TileSet editor, and other improvements
Michael Alexsander Silva Dias
2018-10-13
Fixed a typo, sahpe to shape.
M. Huri
2018-10-01
[DOCS] Update VisibilityEnabler* and TileSet doc
Chris Bradfield
2018-08-31
DocData: Fix return type listed as "var" instead of "Variant"
Rémi Verschelde
2018-08-29
doc: Sync classref with current source
Rémi Verschelde
2018-08-21
doc: Sync classref with current source
Rémi Verschelde
2018-08-18
[DOCS] Many class ref updates
Chris Bradfield
2018-07-26
doc: Sync classref with current source
Rémi Verschelde
2018-05-28
Sync classref with current source
Rémi Verschelde
2018-05-12
Sync classref with current source
Rémi Verschelde
2018-04-10
doc: Sync classref with current source
Rémi Verschelde
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-03
doc: Sync classref with current source
Rémi Verschelde
2017-12-10
Fix wrong return value in some virtual method bindings
Rémi Verschelde
2017-11-24
doc: Fix enum tags thanks to 2bc6db6
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-24
doc: Sync classref with current source
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky