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path: root/doc/classes/TileSet.xml
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2020-06-13Add description to TileSet.is_tile_bound() methodRicardo Prins
2020-05-04Document the expected normal map coordinate system where relevantHugo Locurcio
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-28doc: Sync classref with current sourceRémi Verschelde
Fix a few typos.
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Fix scoped hyperlinks to same-class enums/methodsRémi Verschelde
The class name does not need to be specified when it is the current class.
2019-06-01doc: Sync classref with current sourceRémi Verschelde
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-01-26doc: Sync classref with current sourceRémi Verschelde
2019-01-07doc: Fix wrong references found by new makerst.pyRémi Verschelde
Thanks @PJB3005
2018-12-30Add undo-redo to the TileSet editor, and other improvementsMichael Alexsander Silva Dias
2018-10-13Fixed a typo, sahpe to shape.M. Huri
2018-10-01[DOCS] Update VisibilityEnabler* and TileSet docChris Bradfield
2018-08-31DocData: Fix return type listed as "var" instead of "Variant"Rémi Verschelde
2018-08-29doc: Sync classref with current sourceRémi Verschelde
2018-08-21doc: Sync classref with current sourceRémi Verschelde
2018-08-18[DOCS] Many class ref updatesChris Bradfield
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-05-28Sync classref with current sourceRémi Verschelde
Also fix binding of Basis.slerp
2018-05-12Sync classref with current sourceRémi Verschelde
2018-04-10doc: Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-03doc: Sync classref with current sourceRémi Verschelde
2017-12-10Fix wrong return value in some virtual method bindingsRémi Verschelde
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-24doc: Sync classref with current sourceRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.