Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-10 | Add modulate property to TileMap layers | kobewi | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-05-25 | Restore a way to show collsion/navigation on TileMap. | Gilles Roudière | |
Also remove an unused function. | |||
2021-05-07 | Update TileMap to use Vector2i instead of two ints | Aaron Franke | |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-04-05 | Added missing `:` in gdscript example. | RoniPerson | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-05 | Docs: Port Code Examples to C# (R, S, T, U) | HaSa1002 | |
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2021-01-29 | Docs: Fix TileMap::map_to_world description | kleonc | |
2021-01-22 | Document shape metadata for `TileMap` | Andrii Doroshenko (Xrayez) | |
2020-10-27 | Improved documentation for TileMap.cell_y_sort | Dustin Petersohn | |
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-31 | Merge pull request #40993 from Calinou/doc-collision-layer-mask | Rémi Verschelde | |
Reference the online documentation in collision layer/mask properties | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-18 | Add defaults to tilemap set_cell function example | skyace65 | |
2020-08-03 | Reference the online documentation in collision layer/mask properties | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/pull/3863. | |||
2020-05-10 | Rename various TileMap methods/properties for clarity and consistency | Hugo Locurcio | |
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814. | |||
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-04-03 | clarify autotile_coord in docs | lucaslcode | |
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2019-11-02 | finish TileMap docs | Jummit | |
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-04 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-02 | Tilemap fix displaced textures and shapes and added center texture and ↵ | Ranoller | |
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added | |||
2019-06-30 | Fix uninitialized variables in Line2D, JSONParseResult and TileMap | Rémi Verschelde | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Remove hardcoded default values from descriptions | Rémi Verschelde | |
They are now generated automatically by doctool. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-05 | Document TileMap's new 'set_cell' internal override capability | Michael Alexsander Silva Dias | |
2019-04-05 | Merge pull request #27365 from Byteron/tile_map_negative_offset | Mariano Javier Suligoy | |
TileMap, negative Y and X Offset | |||
2019-04-05 | added negative X and negative Y offset to TileMap | Aaron Winter | |
clang-format added negative X and negative Y offset to TileMap | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-02-12 | Clarified TileMap get_cell method behavior. | MidZik | |
2019-01-19 | Docs: Fix TileMap::world_to_map description | Demiu | |