Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-02 | Added missing words relating to TileSetAtlasSource | Rahul Gandharva | |
2023-02-01 | Fix bad variable name in TileMap documentation | Andrés Botero | |
2023-01-27 | Rename texture_offset and unclamp it | Gilles Roudière | |
2023-01-21 | Merge pull request #65726 from KoBeWi/cellless | Rémi Verschelde | |
Don't print error in `get_cell_tile_data()` | |||
2023-01-18 | Bring back TileMap::get_cells_by_id | Gilles Roudière | |
2023-01-09 | Fix typos with codespell | Rémi Verschelde | |
Also includes #71080. Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> | |||
2022-12-15 | Remove a confusing TileMap warning | Gilles Roudière | |
2022-12-07 | Rename get_surrounding_tiles to get_surrounding_cells | Gilles Roudière | |
2022-10-22 | Fix class doc for TileMap navigation visibility mode | smix8 | |
fix small copy&paste error | |||
2022-10-05 | Add description to TileMap's get_layers_count method | Felipe Kinoshita | |
2022-09-28 | refactor(TileMap): Return Rect2i in get_used_rect | MisterMX | |
Signed-off-by: MisterMX <mbxd12@web.de> | |||
2022-09-13 | Don't print error in get_cell_tile_data() | kobewi | |
2022-09-05 | Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map` | Micky | |
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa. | |||
2022-08-26 | Easier setting properties of last TileMap layer | kobewi | |
2022-08-22 | Use false as default for use_proxies argument | kobewi | |
2022-08-22 | Merge pull request #54549 from KoBeWi/fastcells | Yuri Sizov | |
Add a method to get TileData from a cell | |||
2022-08-20 | Remove duplicate `ignore_empty_terrains` paragraph | Gilles | |
Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation | |||
2022-08-17 | [doc] Fix grammar in class docs: amount vs. number | Andy Maloney | |
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases. | |||
2022-08-16 | Add a method to get TileData from a cell | kobewi | |
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-04-16 | Prefer constant tags for constants | Casper Beyer | |
2022-03-02 | Changed TileMap::set_cell alternative_tile default value to 0 | Igor Kordiukiewicz | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-01 | Fix TileMap remove_layer description | Markus Sauermann | |
2022-01-24 | Better clarify map_to_world() description | kobewi | |
2022-01-02 | Fix various typos | luz paz | |
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-10 | Add modulate property to TileMap layers | kobewi | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-05-25 | Restore a way to show collsion/navigation on TileMap. | Gilles Roudière | |
Also remove an unused function. | |||
2021-05-07 | Update TileMap to use Vector2i instead of two ints | Aaron Franke | |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-04-05 | Added missing `:` in gdscript example. | RoniPerson | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-05 | Docs: Port Code Examples to C# (R, S, T, U) | HaSa1002 | |
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2021-01-29 | Docs: Fix TileMap::map_to_world description | kleonc | |
2021-01-22 | Document shape metadata for `TileMap` | Andrii Doroshenko (Xrayez) | |
2020-10-27 | Improved documentation for TileMap.cell_y_sort | Dustin Petersohn | |