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path: root/doc/classes/TileMap.xml
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2023-02-13Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.xRémi Verschelde
Fix navigation support for multilayered TileMaps
2023-02-12Add missing period for sentences in classrefHaoyu Qiu
2023-02-10Fix navigation support for multilayered TileMapssmix8
Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-02Added missing words relating to TileSetAtlasSourceRahul Gandharva
2023-02-01Fix bad variable name in TileMap documentationAndrés Botero
2023-01-27Rename texture_offset and unclamp itGilles Roudière
2023-01-21Merge pull request #65726 from KoBeWi/celllessRémi Verschelde
Don't print error in `get_cell_tile_data()`
2023-01-18Bring back TileMap::get_cells_by_idGilles Roudière
2023-01-09Fix typos with codespellRémi Verschelde
Also includes #71080. Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
2022-12-15Remove a confusing TileMap warningGilles Roudière
2022-12-07Rename get_surrounding_tiles to get_surrounding_cellsGilles Roudière
2022-10-22Fix class doc for TileMap navigation visibility modesmix8
fix small copy&paste error
2022-10-05Add description to TileMap's get_layers_count methodFelipe Kinoshita
2022-09-28refactor(TileMap): Return Rect2i in get_used_rectMisterMX
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-13Don't print error in get_cell_tile_data()kobewi
2022-09-05Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`Micky
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-08-26Easier setting properties of last TileMap layerkobewi
2022-08-22Use false as default for use_proxies argumentkobewi
2022-08-22Merge pull request #54549 from KoBeWi/fastcellsYuri Sizov
Add a method to get TileData from a cell
2022-08-20Remove duplicate `ignore_empty_terrains` paragraphGilles
Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
2022-08-17[doc] Fix grammar in class docs: amount vs. numberAndy Maloney
Number is used for things that can be counted (discrete items - think "integer" in this context). Also fixes a couple of awkward phrases.
2022-08-16Add a method to get TileData from a cellkobewi
2022-08-11[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-06-10Add terrain center bitGilles Roudière
2022-04-16Prefer constant tags for constantsCasper Beyer
2022-03-02Changed TileMap::set_cell alternative_tile default value to 0Igor Kordiukiewicz
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-01Fix TileMap remove_layer descriptionMarkus Sauermann
2022-01-24Better clarify map_to_world() descriptionkobewi
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-10-27Implement runtime update of TileData object in TileMapGilles Roudière
2021-10-21Allow updating TileMap cells using surrounding terrainsGilles Roudière
2021-10-19Implement TileMap patterns paletteGilles Roudière
2021-10-10Add modulate property to TileMap layerskobewi
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead)
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-08Tiles renames/bugfixing and documentationGilles Roudière
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-21Implement atlas merging and tile proxiesGilles Roudière
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-05-25Restore a way to show collsion/navigation on TileMap.Gilles Roudière
Also remove an unused function.
2021-05-07Update TileMap to use Vector2i instead of two intsAaron Franke
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
2021-04-05Added missing `:` in gdscript example.RoniPerson
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>