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path: root/doc/classes/TileMap.xml
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2021-01-29Docs: Fix TileMap::map_to_world descriptionkleonc
2021-01-22Document shape metadata for `TileMap`Andrii Doroshenko (Xrayez)
2020-10-27Improved documentation for TileMap.cell_y_sortDustin Petersohn
2020-10-01Link to demos from within the class referenceAaron Franke
2020-08-31Merge pull request #40993 from Calinou/doc-collision-layer-maskRémi Verschelde
Reference the online documentation in collision layer/mask properties
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-08-18Add defaults to tilemap set_cell function exampleskyace65
2020-08-03Reference the online documentation in collision layer/mask propertiesHugo Locurcio
See https://github.com/godotengine/godot-docs/pull/3863.
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863. This closes https://github.com/godotengine/godot-proposals/issues/814.
2020-04-24doc: Fix parsing typed arrays in makerst.pyRémi Verschelde
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source.
2020-04-03clarify autotile_coord in docslucaslcode
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-11-02finish TileMap docsJummit
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-04doc: Sync classref with current sourceRémi Verschelde
2019-07-02Tilemap fix displaced textures and shapes and added center texture and ↵Ranoller
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-06-30Fix uninitialized variables in Line2D, JSONParseResult and TileMapRémi Verschelde
2019-06-30doc: Remove null default values that can't be determinedRémi Verschelde
Applying #30187.
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-15doc: Sync classref with current sourceRémi Verschelde
2019-04-05Document TileMap's new 'set_cell' internal override capabilityMichael Alexsander Silva Dias
2019-04-05Merge pull request #27365 from Byteron/tile_map_negative_offsetMariano Javier Suligoy
TileMap, negative Y and X Offset
2019-04-05added negative X and negative Y offset to TileMapAaron Winter
clang-format added negative X and negative Y offset to TileMap
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2019-02-12Clarified TileMap get_cell method behavior.MidZik
2019-01-19Docs: Fix TileMap::world_to_map descriptionDemiu
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-09-23[Docs] Remove double-spaces from descriptions, as well a couple other small ↵LikeLakers2
fixes
2018-08-29doc: Sync classref with current sourceRémi Verschelde
2018-08-03Improve TileMap.get_used_cells docs.PJB3005
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-22Defer TileMap::update_dirty_quadrants once again.Pieter-Jan Briers
This fixes #20323. #11077 is now technically re-broken, but you can now call update_dirty_quadrants as workaround.
2018-06-12Add support for tutorial links to makerst.pyrobojumper
Also change the <tutorials> structure to make use of individual <link> tags
2018-05-28Sync classref with current sourceRémi Verschelde
Also fix binding of Basis.slerp
2018-05-12[DOCS] Vector2/Vector3/TileMap wording fixesChris Bradfield
2018-04-19Docs update for several classesCraigory V Coppola
Namely: Dictionary, GraphEdit, Object, TileMap, Script, ScollBar, ScrollContainer and SplitContainer
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-24TileMap: add fix_invalid_tilesPoommetee Ketson
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde