Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-11 | [doc] Use "param" instead of "code" to refer to parameters | Andy Maloney | |
2022-08-08 | Rename the argument tag to param in XML documentation | Yuri Sizov | |
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-10 | Add terrain center bit | Gilles Roudière | |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-08 | Tiles renames/bugfixing and documentation | Gilles Roudière | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) |