Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-10-06 | Merge pull request #53455 from briansemrau/thread-is-executing | Rémi Verschelde | |
[core_bind] Add `Thread::is_alive`. Replace `is_active` with `is_started` to align with core/os/Thread API. | |||
2021-10-06 | [core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`. | Brian Semrau | |
Replacing `is_active` resolves an API discrepancy between core_bind Thread and core/os Thread. | |||
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-25 | Use Callable in Thread::start | LATRio | |
2021-09-09 | Merge pull request #46656 from zaksnet/improve-thread-docs | Max Hilbrunner | |
Improve documentation for Thread | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-03-04 | Improve docs for Thread | Zak | |
An attempt to improve the documentation for Thread - Adds documentation on how and when the `wait_to_finish` should be used - Adds a note on what to be careful about when using `wait_to_finish` | |||
2020-10-01 | Link to demos from within the class reference | Aaron Franke | |
2020-08-29 | Document the GDScript debugger not supporting Thread yet | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/2446. | |||
2020-08-27 | Add information to get thread id | skyace65 | |
2020-07-30 | Link to Thread-safe APIs in the Thread class documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2276. | |||
2020-03-30 | Clarify docs for Thread.start() godotengine#36032 | Zak Grumbles | |
* Updated docs for Thread.start() to specify that the method argument must accept one parameter. | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-14 | Complete documentation of some more classes | Tomasz Chabora | |
2019-10-02 | Added link to tutorial for Thread class | Yuri Roubinsky | |
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-04-22 | Merge pull request #28125 from KoBeWi/code_true_code | Rémi Verschelde | |
Consistently wrap booleans in [code] | |||
2019-04-19 | doc: Drop unused <demos> tag | Rémi Verschelde | |
2019-04-17 | Consistently wrap booleans in [code] | Tomasz Chabora | |
2019-04-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-03-29 | ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass] | Ignacio Etcheverry | |
Modified makerst to generate code tags for these to avoid hyperlinks to the same class. | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-15 | doc: Remove revision.module_config from version string | Rémi Verschelde | |
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs. | |||
2017-10-22 | classref: Sync with current source | Rémi Verschelde | |
Also fix hyperlink references to same class as per the guidelines. [ci skip] | |||
2017-10-21 | makerst: Fix rst-ization of members and escaping of [Class]s | Rémi Verschelde | |
Fixes #11517. | |||
2017-09-12 | Changed the doc class generation to individual files per class. It is also ↵ | Juan Linietsky | |
possible to save module files in module directories and the build system will recognize them. |