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path: root/doc/classes/TextureLayered.xml
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2023-04-24Remove double thes from documentationPaweł
(cherry picked from commit 4431cdd154b8fa0494148980646903e824c0bdb1)
2023-04-07Fix CompressedTextureLayered description in the class referenceHugo Locurcio
This also updates the list of compression modes available for textures. (cherry picked from commit 0d24016db0d6cb92e0e681039a72280ce7ce6ece)
2023-02-13Document unsupported features in Mobile and Compatibility rendering methodsHugo Locurcio
2022-11-11Document Texture, CompressedTexture and Placeholder classesHugo Locurcio
2022-09-08Add class descriptions for Texture2DArray, CubemapArray and ↵MJacred
ImageTextureLayered, plus overhaul TextureLayered Co-authored-by: Clay John <claynjohn@gmail.com>
2022-08-11[doc] Use "param" instead of "code" to refer to parametersAndy Maloney
2022-08-08Rename the argument tag to param in XML documentationYuri Sizov
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2020-05-12doc: Sync classref with current sourceRémi Verschelde
Adds API changes from the new GPU lightmapper.
2020-02-17Fix GDCLASS for Texture2D/TextureLayeredYuri Roubinsky
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-05Finish documenting BakedLightmap and TextureLayeredclayjohn
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-26Complete various class referencesclayjohn
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-08-21doc: Sync classref with current sourceRémi Verschelde