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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Texture2D.xml
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Author
2023-01-23
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2022-11-11
Document Texture, CompressedTexture and Placeholder classes
Hugo Locurcio
2022-10-20
Fix tp_canvas_item typo in _draw_rect_region
Richard Patching
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-06-07
Remove image property of ImageTexture
kobewi
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-04-04
Fix misformatted documentation from #47435, #42827, #46991
Yuri Sizov
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2020-11-17
Describe `ImageTexture`, `Image` creation and usage
Andrii Doroshenko (Xrayez)
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-08-30
Clarify get_data texture method
skyace65
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-02-17
Fix GDCLASS for Texture2D/TextureLayered
Yuri Roubinsky
2020-02-12
doc: Sync classref with current source
Rémi Verschelde