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path: root/doc/classes/TextEdit.xml
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2018-01-03doc: Sync classref with current sourceRémi Verschelde
2017-12-20Adds an option to move cursor with right click in TextEditMattUV
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-16Bind TextEdit.deselect and update documentationRémi Verschelde
2017-12-10doc: Sync classref with current sourceRémi Verschelde
2017-12-07doc: Sync classref with current sourceRémi Verschelde
2017-11-24doc: Fix enum tags thanks to 2bc6db6Rémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-24doc: Sync classref with current sourceRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-13classref: Sync with current sourceRémi Verschelde
[ci skip]
2017-11-12Made text in TextEdit a property.Michael Alexsander Silva Dias
2017-11-11Added "is_readonly()" to TextEdit and made it a property.Michael Alexsander Silva Dias
2017-11-11add context menu enable getters, setters, and properties in LineEdit and ↵Ian
TextEdit
2017-10-24classref: Sync with current sourceRémi Verschelde
[ci skip]
2017-10-21classref: Sync with current sourceRémi Verschelde
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.