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path: root/doc/classes/SystemFont.xml
AgeCommit message (Collapse)Author
2022-11-03Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio
Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
2022-08-23Add font LCD sub-pixel anti-aliasing support.bruvzg
2022-08-09Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵bruvzg
unsupported font files.
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg