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2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-24Merge pull request #52041 from Rubonnek/expose-simplify-pathMax Hilbrunner
Expose `String.simplify_path`
2021-08-24Expose String.simplify_pathWilson E. Alvarez
2021-08-23Update documentation for is_absolute_path and is_rel_pathWilson E. Alvarez
2021-08-20Improve documentation for `String.get_extension()`Hugo Locurcio
2021-08-18String: Fix default decimals truncation in num and num_realRémi Verschelde
Fixes undefined behavior, and fixes the logic for negative powers of ten. Fixes #51764. Adds tests to validate the changes and prevent regressions. Adds docs for `String.num`.
2021-08-08Fix Unicode URL link tags to render correctly.follower
Change incorrect `[/code]` closing tags to `[/url]` tags. The `url` tags for the links to the Unicode code points information use `[/code]` rather than `[/url]` to close them. This results in the links being rendered incorrectly in the IDE--the entire rest of the documentation for each method gets turned into a giant underlined link. This issue was introduced in https://github.com/godotengine/godot/commit/a2271ba3bdaa5fab0f6518a2445b839d36e283eb.
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
Method from `String`
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
This is more consistent with `NodePath.is_absolute()`.
2021-05-20Change behavior of String.rightTomasz Chabora
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-05Docs: Port Code Examples to C# (R, S, T, U)HaSa1002
* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
Also add BinToInt to C#
2021-01-26Renamed String.ord_at to unicode_atYuri Roubinsky
2021-01-10Clarify `lstrip()/rstrip()` methods in `String` for removed charactersAndrii Doroshenko (Xrayez)
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-10doc: Sync classref to add operators after #43419Rémi Verschelde
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-04doc: Sync classref with current source + fixup some bindingsRémi Verschelde
Includes various changes triggered by the refactoring of method bindings.
2020-10-01Merge pull request #42435 from Calinou/doc-string-is-valid-ip-addressRémi Verschelde
Improve the `String.is_valid_ip_address()` documentation
2020-09-30Improve the `String.is_valid_ip_address()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4097.
2020-09-30Improve the String comparison methods' documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4096.
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-07-29Document how to perform advanced string splitting using RegExHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-27Improve the Object, Reference and Resource class documentationsHugo Locurcio
2020-07-15Document which escape sequences are supported by `String.c_unescape()`Hugo Locurcio
See https://github.com/godotengine/godot/issues/38716.
2020-07-04Merge pull request #40103 from Calinou/doc-fix-string-capitalizeRémi Verschelde
Fix `String.capitalize()` description to follow camelCase changes
2020-07-03Fix `String.capitalize()` description to follow camelCase changesHugo Locurcio
This closes #40093.
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-06-23Clarify what a string being empty meansMeriipu
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-12Document the `in` operator in String, Array and Dictionary classesHugo Locurcio
This also clarifies the `in` operator behavior in Object.
2020-05-11doc: Sync classref with current sourceRémi Verschelde
2020-05-09GDScript: Add join method on StringMateo Kuruk Miccino
Docs: Add join on String.xml
2020-03-09DocData: Fix serialization of Variant default valuesRémi Verschelde
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-11-13Merge pull request #33591 from zaksnet/fix-string-docs-splitRémi Verschelde
Fix split/rsplit docs
2019-11-13Fix split/rsplit docsZak
2019-11-07Clarify that String.insert returns a copyRémi Verschelde
Supersedes and closes #32620.