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path: root/doc/classes/StaticBody3D.xml
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2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
Same implementation as in 2D.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately.
2020-10-01Link to demos from within the class referenceAaron Franke
2020-03-30doc: Update classref with node renamesRĂ©mi Verschelde
A few extra renames for classes which were missed in last week's PRs.