summaryrefslogtreecommitdiff
path: root/doc/classes/SpriteFrames.xml
AgeCommit message (Collapse)Author
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2020-09-11doc: Sync classref with current sourceRémi Verschelde
Bind missing enums.
2020-09-10Improve SpriteFrames get_animation_loop descriptionskyace65
2020-07-10Document support for normal and specular maps in AnimatedSprite2DHugo Locurcio
This closes #38509.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-02-22doc: Sync classref with StringName/Callable changesRémi Verschelde
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-14Complete documentation of some more classesTomasz Chabora
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-09-13Revert "Drop deprecated compatibility methods from AnimatedSprite"Rémi Verschelde
2018-09-09Drop deprecated compatibility methods from AnimatedSpriteRémi Verschelde
They were deprecated in 2.1, but never properly identified as such and thus never removed. Fixes #21765.
2018-07-26doc: Sync classref with current sourceRémi Verschelde
Fix various missing arguments in bindings.
2018-07-17Merge pull request #19087 from danvalho/masterMax Hilbrunner
SpriteFrames: expose method to get array containing animation names
2018-07-01Doc: Fix typos spotted by @yurchorRémi Verschelde
2018-06-05SpriteFrames: expose method to get array containing animation namesdanvalho
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-12-07doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-09-24[DOCS] Update SpriteFrames class refChris Bradfield
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.