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path: root/doc/classes/Sprite3D.xml
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2021-06-30Deprecate ImmediateGeometryreduz
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
2021-06-18Better format arguments in variant parserMichael Alexsander Silva Dias
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-05-23Change frame_coords to Vector2ikobewi
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
2020-09-12Update and complete the Sprite3D and SpriteBase3D class documentationsHugo Locurcio
This removes an outdated notice about Sprite3D performance issues which will most likely be fixed in the new implementation.
2020-08-31Reorder sprite h_frames & v_framesJonathan Vice
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-09Document known performance issues with Sprite3DHugo Locurcio
See https://github.com/godotengine/godot/issues/20855.
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-01-31Update docs to version 4.0clayjohn
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2019-07-29doc: Sync classref with current sourceRémi Verschelde
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-06-30doc: Remove hardcoded default values from descriptionsRémi Verschelde
They are now generated automatically by doctool.
2019-06-30doc: Add default values to all propertiesRémi Verschelde
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-04-19doc: Drop unused <demos> tagRémi Verschelde
2019-04-01doc: Bump version to 3.2Rémi Verschelde
2018-12-20doc: Add missing commas after "If true/false"Rémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-13doc: Update version string in XMLRémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-10-07Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc.Grosskopf
2017-09-13doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-12Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky
possible to save module files in module directories and the build system will recognize them.