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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Sprite2D.xml
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Author
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-05
Docs: Port Code Examples to C# (R, S, T, U)
HaSa1002
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-10-01
Link to demos from within the class reference
Aaron Franke
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-05-04
Document the expected normal map coordinate system where relevant
Hugo Locurcio
2020-03-30
doc: Update classref with node renames
Rémi Verschelde