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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Sprite.xml
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Author
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2019-07-29
doc: Sync classref with current source
Rémi Verschelde
2019-07-27
Add frame_cords accessors to Sprite and Sprite3D
groud
2019-07-15
doc: Sync classref with current source
Rémi Verschelde
2019-06-30
doc: Remove hardcoded default values from descriptions
Rémi Verschelde
2019-06-30
doc: Add default values to all properties
Rémi Verschelde
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-18
Added description to is_pixel_opaque() in Sprite.xml
unknown
2019-05-26
Add example usage for get_rect()
Tomasz Chabora
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-12-20
doc: Add missing commas after "If true/false"
Rémi Verschelde
2018-08-29
doc: Sync classref with current source
Rémi Verschelde
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-25
[DOCS] Sync classref with current source
Poommetee Ketson
2018-02-21
Fix typos with codespell
luz.paz
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-10-07
Added Documentation for Sprite3D, AnimatedSprite3D and SpriteBase3D etc.
Grosskopf
2017-09-23
[DOCS] Update Sprite class ref
Chris Bradfield
2017-09-13
doc: Sync classref with current source
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky