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path: root/doc/classes/SpotLight3D.xml
AgeCommit message (Collapse)Author
2023-02-16Merge pull request #56490 from Calinou/light-3d-high-attenuation-warningYuri Sizov
Document caveats of high attenuation in OmniLight3D and SpotLight3D
2023-02-13Document unsupported features in Mobile and Compatibility rendering methodsHugo Locurcio
2023-02-04Document visibility AABB caveats with decals, reflection probes and lightsHugo Locurcio
This is required in rendering methods that don't use clustering to check which meshes should be affected by decals, reflection probes and lights.
2022-12-05Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-10-24Document (Omni/Spot)Light3D ignoring Node3D's `scale` propertyHugo Locurcio
2022-08-02Document caveats of high attenuation in OmniLight3D and SpotLight3DHugo Locurcio
High attenuation values will negatively impact performance for 2 reasons: - The light won't be culled as often. - The light will cover more pixels, which have to be shaded individually. Therefore, lower attenuation values (with a lower range to compensate) should be preferred whenever possible.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2021-12-03Make overridden properties link to parent definitionYuri Sizov
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com>
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke
2021-07-29Fix directional shadow biasreduz
* Simplified code a lot, bias based on normalized cascade size. * Lets scale cascades, max distance, etc. without creating acne. * Fixed normal biasing in directional shadows. I removed normal biasing in both omni and spot shadows, since the technique can't be easily implemented there. Will need to be replaced by something else.
2020-10-01Link to demos from within the class referenceAaron Franke
2020-08-31Add link titles for all links in the class referenceHugo Locurcio
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.)
2020-06-25doc: Sync classref with current sourceRémi Verschelde
2020-06-10Improve the 3D light documentationsHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/3670.
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.